Boletarian Palace
World Walkthrough Boss NPCs Enemies
1-1, Boletarian Palace Phalanx
- Lead Demon's Soul
Old King Doran Optional
Ostrava, of Boletaria
Dregling Merchant (Vendor)
Executioner Miralda
Slave Soldier/Dregling
Boletaria Soldier
Phalangeal
Blue Eye Knight
Red Eye Knight
1-2, Phalanx Archstone Tower Knight
- Iron Demon's Soul
Red Dragon Optional
- Small Flame Scale Demon's Soul
Ostrava, of Boletaria
Dregling Merchant (Vendor)
Biorr, of the Twin Fangs
Slave Soldier/Dregling
Boletaria Soldier
Phalangeal
Blue Eye Knight
Dogs
Fat Minister
1-3, Tower Knight Archstone Penetrator
- Silver Demon's Soul
Ostrava, of Boletaria
Dregling Merchant (Vendor)
Biorr, of the Twin Fangs
Yuria, the Witch
Boletaria Soldier
Red Eye Knight
Dogs
Fat Minister
Imperial Spy
1-4, Penetrator Archstone False King
- False King's Demon's Soul
Blue Dragon Optional
- Large Flame Scale Demon's Soul
Ostrava, of Boletaria
Biorr, of the Twin Fangs
Boletaria Soldier (crossbow)
Red Eye Knight
Fat Minister
Imperial Spy
Black Phantom Trio of Adventurers

General Strategy

Boletaria is a world populated mostly by human soldiers of varying equipment and capabilities.

  • Most enemies use only Physical attacks, with some Flame attacks thrown in to keep you alert (fire sword dreglings, firebomb soldiers, Minister's flame attacks, some exploding barrels, and, oh yes, DRAGONS). You will encounter no magic damage in the world, except from bosses.
  • You can see what weapons the human enemies have equipped, so you will learn to predict their attack patterns when spotted
    • Dregling/Slaves will have either a broken sword, or fire sword, and sometimes a pitiful slave shield
    • Soldiers may have: crossbow, longsword, spear, battle axe, or halberd, and may throw firebombs. The shields of 1-h weapon users are not too strong so you can break their guard with aggressive attacks.
    • Knights (blue or red eye) use either knight sword/shield, or two-handed swords
  • All sorts of Magic attacks are effective, since the enemies don't generally have strong magic defenses.
  • There are many places with opportunity to spot enemies from a distance, so ranged attacks can give a good advantage.
  • In several areas especially farther into the world, you may have to fight in narrow alleys or corridors, so large horizontal-swinging weapons will be a problem. Spears, weapons with a thrust secondary attack like longswords, or a straight overhead forward swing are good for these places.
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