Phosphorescent Mage (SL 120)
rating: +3+x

Build summary A PVP mage that deals strong magic damage with spells and the Phosphorescent Pole. Massive MP regen.
Recommended starting class(es) Royal
Recommended Soul Level

Recommended stats (Leave at default (**) if not raised)

Vitality 45-50
Will/Intelligence 30
Endurance 25-28
Strength 20
Dexterity 16
Magic 45-50
Faith 18
Luck **
Recommended equipment

Armor- Head: Monk's Head Collar (for magic damage increase)
Armor-body: Sage's Set (for magic defense increase)

Left hand weapon 1: Talisman of Beasts
Left hand weapon 2: Insanity Catalyst

Right hand weapon 1: PHOSPORESCENT POLE +5
Right hand weapon 2: Kris Blade +5

Recommended spells/miracles

I select my spells in the following order:

Second Chance
Soul Ray
Death Cloud… or Cloak + Poison Cloud (for invading)


Eternal Warrior's Ring (Stamina regen. for rolling and attacking)
Ring of Magical Sharpness

Cling Ring
Foe's Ring

Gameplay tips and progression

The Phosphorescent Pole is, I believe, the best choice of weapon for a mage in Demon’s Souls. Fully upgraded, its magic damage from two-handed melee strikes will completely drain most invader’s health bars with a full chain attack. 2-3 strikes spells quick death for low vit. mages weak to magic damage. Now you can laugh when noobs invade and cast warding; the Phos. Pole rips through physical defense buffs.

The most mysterious feature of the Phos. Pole is its mana regeneration capabilities. 1 mp per. second. Soul Ray, your bread and butter spell for PVP, is only 15mp. That is 15 seconds real time to regenerate. How many times have you died as a mage because you were backstabbed while using spice? Using this weapon dedicatedly when going through the levels DRASTICALLY reduces your dependence on spice.

A Moon Scythe or Moon Mirdan Hammer will do more damage in PVP (and have a slightly longer ranger than the Phos. Pole, I think). However, I still like the Phos. Pole over these weapons. In addition to previously listed benefits, the Phos. Pole is more faithful to the idea of a true mage. My idea for this character is not so much total PVP domination but rather having the ability to put up a good fight as an unusual and difficult to master build.


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