|Build summary||A PVP mage that deals strong magic damage with spells and the Phosphorescent Pole. Massive MP regen.|
|Recommended starting class(es)||Royal|
|Recommended Soul Level|
Recommended stats (Leave at default (**) if not raised)
Armor- Head: Monk's Head Collar (for magic damage increase)
Left hand weapon 1: Talisman of Beasts
Right hand weapon 1: PHOSPORESCENT POLE +5
I select my spells in the following order:
|Gameplay tips and progression||
The Phosphorescent Pole is, I believe, the best choice of weapon for a mage in Demon’s Souls. Fully upgraded, its magic damage from two-handed melee strikes will completely drain most invader’s health bars with a full chain attack. 2-3 strikes spells quick death for low vit. mages weak to magic damage. Now you can laugh when noobs invade and cast warding; the Phos. Pole rips through physical defense buffs.
The most mysterious feature of the Phos. Pole is its mana regeneration capabilities. 1 mp per. second. Soul Ray, your bread and butter spell for PVP, is only 15mp. That is 15 seconds real time to regenerate. How many times have you died as a mage because you were backstabbed while using spice? Using this weapon dedicatedly when going through the levels DRASTICALLY reduces your dependence on spice.
A Moon Scythe or Moon Mirdan Hammer will do more damage in PVP (and have a slightly longer ranger than the Phos. Pole, I think). However, I still like the Phos. Pole over these weapons. In addition to previously listed benefits, the Phos. Pole is more faithful to the idea of a true mage. My idea for this character is not so much total PVP domination but rather having the ability to put up a good fight as an unusual and difficult to master build.
Phosphorescent Mage (SL 120)