|Build summary||A Faith-based melee damage build|
|Recommended starting class(es)||Temple Knight, Soldier, Knight|
|Recommended Soul Level|
Recommended stats (Leave at default (**) if not raised)
|Gameplay tips and progression||
Basically a Faith-Based melee damage build, as opposed to the DEX/FAITH spread with the paladin. I recommend using a 2-handed weapon like Large Sword of Moonlight or Istarelle, or a Blessed weapon such as the Blessed Mirdan Hammer. Personally I like the sword for the huge Faith bonuses it gets as well as being a great Magic shield. I like Total Protection, as it does keep you from being 1-shotted constantly in most boss fights - it's all up to preference. As far as your stats go it's just going to depend on how far you plan to level up. If you're not going past 100 then you'll need to think more carefully, let's assume that. First off, just get your faith up to the 24 mark or so where you need to use the Sword. After that, I'd work a little on some Endurance - 10 points worth of extra Stamina can go a long way. Since you won't save Freke till around 30+ or so unless you have help, don't worry too much about your Will till then, but just get it up to 14 for the 2 slots and stop. After these are done you have your choice the rest of the way up: more Vitality if you feel you need the health, more Endurance if you want a bit more stamina, or just pump into Faith to power up all your damage.
Magic may be a little redundant in a heavy FAITH investment build. For instance, a player cannot simultaneously buff themselves with One Time Revival/Total Protection/Slow Recovery. Blessed weapons/LSoM/Istarelle also cannot be buffed, as they already are enchanted, making Light/Cursed Weapon redundant. Add more strength as necessary if wielding blessed large weapons. Blessed +5, Regenerator's Ring, Adjudicator's Shield +5 will completely ignore most plague/poison/bleed combos that players dish out, and greatly mitigates against damage with its 18hp/second regeneration. High VIT, respectable magic defense from high FAITH, and One Time Revival will allow you to easily survive mages. Can prevent getting one shotted against most NG+ enemies. Excellent in PVP, but may have a tough time with some game enemies as it is a build without respectable range capabilities, but quicker to be dominant in melee before the hybrid build associated with the Paladin.