Build summary | VIT stacked fire build, created by F00L aka RomperX, filled out by me :) |
Recommended starting class(es) | Temple Knight |
Recommended Soul Level | ** |
Recommended stats (Leave at default (**) if not raised) |
|
Vitality | 75 {53} |
Will/Intelligence | 15 {24} |
Endurance | 40 |
Strength | 20 |
Dexterity | 14 |
Magic | 12 {25} |
Faith | 16 |
Luck | 7 |
Recommended equipment |
Right 1: Right 2: Left 1: Left 2: Armor: Rings: |
Recommended spells/miracles |
Spells: Miracles: |
Gameplay tips and progression |
Okay, so i liked the build idea, but it sat for awhile without updates to make it more specific. I figured i might as well try to complete the build and posted this. So, as stated above, all credit goes to F00L (RomperX). The things in { }'s are recommended by F00L. HIS RECOMMENDATIONS: MY RECOMMENDATIONS: NOTES ABOUT THIS BUILD: STRENGTHS: -Weapon versatility WEAKNESSES: -Damage does not scale with stats (can be good or bad depending on your SL) You have options on how to start this build before you have collected any dragon weapons: FINAL NOTE: THANKS GO TO F00L, FOR BOTH THE BUILD IDEA AND FOR HIM SUPPORTING ME WITH THE BUILD. |
Detailed "Dragon Man" SL 119 :)
I would highly recommend lowering the strength and Dexterity. The one handed attacks on the G axe and G sword aren't that impressive. With strength that high you might as well consider something that scales with your stat. I would even go as far as saying drop it to 14 and stick with the M.Hammer and Knight Sword. You don't really need anything else.
Drop the dex back down to 12 as the lava bow is only useful in pve where the difference in damage is negated by the fact that you can take the time for extra hits.
There's also not a whole lot of reason to go to 18 int, but personal choice I guess. You could leave it at 15 and be fine.
Combined you would save 16/19 points for vitality for 86/89. At which point you could then go to 99 at SL 130 and host for the only build with maximum hp.
Of course a dragon build is much more effective at lower levels where no one benefits from stat scaling. There is a reason dragon builds are used as noob griefers. I don't condone griefing.
It's not that I didn't care about my Dragon Man, as you can see, I changed usernames. I sent RomperX to a different email address so I can keep my primary one for my primary ID. That is why it hasn't been updated.
If you need proof, I can log into RomperX PSN. I can't however, get to RomperX wiki account because I no longer have access to that email address.
ALSO, I'd be happy just to share credit with you. Give credit where credit is due, ya know?
The reason the original build is so obscure, is because I didn't want to post a solid build. Instead, let people choose their weapons and place their stats accordingly. For example, if someone isn't going to use GA/GS they wouldn't need the full kit of Strength. Just thought I'd clear that up.
Anyways, I will keep it brief:
Variation
Raise Intel to 24.
Increase Magic to 25 for decent spell scaling. (to be used with the Int gain)
Normal Base stats
You definitely don't need 26 Strength. 20 is as high as you should go, as Aoineko pointed out
Get Dexterity to 16, then delevel it when you finish PvE. The Lava Bow helps immensely throughout the entire game.
Weapons
You got the weapons right mostly. Add in Claymore, Halberd and Iron Knuckles for Either RH, and you're set.
I suggest running with Claymore and Iron Knuckles, but that's personal preference.
Spells
Here is where it got a little tricky. You want spells that are either good for harassing (FireSpray) and quick stun (Ignite/Fireball) or spells that damage when used with the variation I posted above. Which would easily be Ignite and Fireball. you could also opt for FireSpray and Firestorm, however you won't be able to use the iCat to get the spell damage you need.
How to deal damage with a DragonMan
Practise Riposte and backstab. Your damage is on par with a Faith Build without the survivability. You will find yourself reaching alot more then you like, and have to work around it. Unfortunately, stunlock also works well. When using spells, remember, you're not a spellsword. Those Fire spells are mainly there as back up for when you get ranged, or to get into a backstab position.
Surviving against others (I can only comment on what I fought whilst I was on my DragonMan)
DBS Builds, you're gonna have a bit of trouble, they simply outreach you and with the passive fire resistance of the DBS means you won't be doing anywhere near as much damage. Make them whiff the Running R1, and stunlock/backstab accordingly.
Faith Builds, you will have to apply alot of pressure here, as there static HP regen will offset your damage quite a bit.
MC builds, wait for the rolling r1, then apply pressure. Otherwise dodge the 2h 1-2-3 combo.
Again, I can't comment too much as I didn't test this build to its full extent before I switched PSN's. I'm more then willing to hand it over to you, or to share ownership. Either way is fine with me.
I'll totally give you the credit, no worries, and i'll update the build. i didnt even think about the claymore and that's one of my favorite weapons. As for spells… i still think it is a waste… Perhaps it would work at a higher SL, but hybridizing this build will weaken it. higher INT is good for clouds and/or warding, but i would think 3 slots is enough. I chose 26 STR to wield the Dragon GS because of its rolling R1 attack (very useful against attempted rolling backstabs). I'll post all of the new stuff and you can comment from there.
Good build, I have a similar one, except deduct some points from vit put it towards magic for use of fire spells combos.
but uses more magic damageI with the NR.
60 vit, Mag at 40, end 36 fInt 24(four slots) main stats.
can use in RH2 Kris blade, crescent or moon weapons, Epee Reap, or fire weapon(strong one I've been using that does decent damage is the +5 Dragon crescent Axe!)
This wasn't designed for spells, it is purely melee.
Nice build, I like the damage variety. +1
If this build is pure melee, why are spells discussed in the above description?
It seems while I agree that the magic stat at 25 is a bit low for decent damage, the fact that fire spells were mentioned in the description of the build, would seem that the intention to use magic spells was there.
Yes, this build obviously doesn't need to use spells to be effective, but I was pointing out while I like this build, I took points away from vit, and put them towards my mag stat to make it a melee/fire spell build that can use the NR, or crescent, and moon weapons.
That's all.
is this not vit gouged NR build? if not what's keeping them from using dragon weapons?
true, however none of the NR builds i've seen have dragon weapons listed.