120 dex fencer/slasher
rating: 0+x

Build summary uses estoc and kilij
Recommended starting class(es) knight
Recommended Soul Level

Recommended stats (Leave at default (**) if not raised)

Vitality 66
Will/Intelligence 14
Endurance 28
Strength 14
Dexterity 50
Magic 10
Faith 11
Luck 7
Recommended equipment

right hand:
+5 sharp estoc
+5 sharp kilij
left hand:
silver catalyst
armor:
leather helm
rogue armor
brushwood gauntlets
brushwood leggings
rings:
eternal warriors
cling/magical dullness ring
you can use foe/friends ring if you prefer

Recommended spells/miracles

warding

Gameplay tips and progression

i noticed there was a shortage of DEX builds that relied on smaller weapons and a complete lack of a good fencer build or a good kilij build, so i decided to post this.

first off cast warding and try and keep warding on at all times. first start with a estoc and poke your opponent a few times to soften them up. or you can use the wardings defense to charge for a running backstab. this build is very adept at fishing for back stabs because it can take large amounts of physical damage. there are many times i was doing bad and got 1 backstab and won the match, dont underestimate the estoc.
once you have your opponent hurt you can either finish them with the estoc or switch to the kilij and purse them. i noticed in my play that while the estoc is great for pursuing a injured opponent it leaves you open and they are expecting this. thats why the kilij is better for this aspect, and if they heal you can punish them with either a up close stunlock or a critical backstab.

NOTES:
vs great axes: use the kilij more because they are difficult to get backstabs on and its better to try to lock them.
vs dual kats: use the estoc and pick away at them with dodge strikes and 1 hand locks, be wary of getting to close or they can get a push lock going.
vs pole arms: ive found the kilij to be more useful against these types of weapons its best to stay close and straf them hard, avoid trying to charge for backstabs as it will rarely pay off
vs BBS: use the estoc and pick away at them until the buffs wear off then go for the kill. the dodge attack can really frustrate a BBS user.
vs DBS: use the estocs range to poke them after dodging there rushes, maybe even get a running backstab once there CW/LW wears off.
vs spellswords/mages: all i can say is avoid ignite and try to get them to waste there MP. either weapon can shine here.

this build is all about juggling two very deadly but flawed weapons. i dont feel either of these weapons really shine by themselves, but put together they supply you with eveything you need to deal with a wide variety of enemys.

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