|Build summary||PvP Light weapon based with variety|
|Recommended starting class(es)||Knight, Priest|
|Recommended Soul Level||125|
Recommended stats (Leave at default (**) if not raised)
|Gameplay tips and progression||
First of all, my english isn't too good.
The thing to note about this build is damage, with 30 mag you should be getting 243-244 added damage points, this bonus can be heavily exploded specially on "weaker" weapons like the Knight Sword or the Guillotine Axe, their standard damage with this build should be around 300, if you curse them you'll get 150 extra damage, but when lighted you get a whopping 244. However, the same calculation does not apply to stronger weapons like the Dragon Bone Smasher or the Great Axe, they will still be incredibly powerful though, and you'll get some heavy magic damage added, which isn't bad at all if you fight against Warding or mages. The Claymore will also be greatly overpowered if you light it.
The lighted Knight Sword almost becomes a Blueblood Sword, so does the Guillotine Axe. Note that you cannot use the infamous Mirdan Hammer with this build due to having only 10 dexterity. This can be fixed however by adding the corresponding points or simply starting as a Temple Knight. If you don't mind going a bit higher then you could just get 15 intelligence, 50 strength and 12 dexterity, reaching SL130 and still remain in PvP range.
As for story gameplay, I'd recommend rising intelligence to 14 ASAP then drop all your points in magic until you reach 30. I´ve learnt that magicians do well in low level PvE. Of course, get Soul Ray, Soul Arrow and Flame Toss (useful for the boss in the Valley of Defilement). Also, you should try getting the Meat Cleaver early on, it's easy to make and will help a lot.
Art's LW Strength Dude (SL125)