SL 135 Burly-Mage
rating: 0+x

Build summary Melee-focused class with spells as back-up.
Recommended starting class(es) Priest
Recommended Soul Level

Recommended stats (Leave at default (**) if not raised)

Vitality 30
Will/Intelligence 40
Endurance 40
Strength 33
Dexterity **
Magic 40
Faith 16
Luck **
Recommended equipment
  • RH1: Strength weapon of choice (See below)
  • RH2: Talisman or Kris Blade
  • LH1: Insanity Catalyst
  • LH2: Shield of choice, off-hand Moon Katana, or parrying device. If you have the Kris Blade in RH2, Talisman goes here.
  • Armor: Monk's Headwrap is recommended. Other than that, anything that looks nice and allows you to roll.
  • Rings: Cling Ring and Friend/Foe for Blue/Black. Cling Ring and Friend/Foe for body-form PvP. Dull Rat's/Magical Sharpness for Bodyform PvE. Cling Ring/Dull Rat's for Soulform PvE.
Recommended spells/miracles
  • Second Chance

Any combination of the following:

  • Light Weapon (2 slots)
  • Fireball (2 slots)
  • Ignite (2 slots)
  • Firespray (1 slot)
  • Soul Ray (1 slot)
  • Homing Soul Arrow (2 slots)
  • Firestorm (3 slots)
  • Warding (2 slots)
Gameplay tips and progression

WEAPON CHOICE:
There are some differences between this and a typical strength build to consider when choosing your weapon. For starters, you are not using Curse Weapon. It uses up too many spell slots for this build, and with 40 magic you will cast it at full strength, draining your health very quickly. The second is that you have less health and deal less damage than a typical strength build. This cripples your ability to trade blows. The third major difference is that the difference in damage between one-handing and two-handing your weapon is much greater.

Here's a quick run-down:

  • Knight Sword: A good choice. The Light Weapon helps out a lot on its lower attack rating. Stunlock still ends anything under the sun, and the one-handed moveset is good.
  • Claymore: Another good choice. Claymore is a solid weapon, and its LW damage is on-par with its cursed damage. You'll almost always be two-handing it, which means you get the full strength bonus.
  • Great Axe: The GAxe is a powerhouse of a weapon, so when I say that it's terrible on this build, I actually mean that it's a very average choice. Without curse weapon, it's high attack rating doesn't give you as much oomph, and as I mentioned earlier, you don't want to trade blows— something the GAxe excels at. On the upside, you'll be two-handing this weapon all the time.
  • Dragon Bone Smasher: A great weapon to use, even with Light Weapon. Despite losing a lot of damage by not cursing it, the DBS still swings like a champ.

SPELL SELECTION:
I strongly recommend you take Light Weapon. This is a melee-focused build that uses spells for back-up, not the other way around. Light Weapon lets you hit harder; with some weapons you'll deal more damage than their cursed counterpart.

If you take Light Weapon, make sure to memorize it first. That way when you scroll through your spells/miracles, it will go from Second Chance to Light Weapon to anything else you have memorized.

VARIANTS:

  • The SL 125: Take either Intelligence or Magic down to 30. Keep in mind if you drop Magic below 31, Homing Soul Arrow will only have four arrows.
  • The Burly-Burly: A) Take either Intelligence or Magic down to 30, incrase vitality to 40. B) Take both Intelligence and Magic down to 30, increase vitality to 50. Or C) go 30/30/40 for SL 125 Burly-Burly.
  • The Soulless Abomination: Firestorm, Warding, Firespray. Use Dragon Bone Smasher, Morion Blade, Clever Rat's Ring, and Ring of Magical Sharpness as a host. You sick bastard.
  • The Girly-Mage: Start as a Temple Knight, leave Strength at 30. This allows you to use Pole Weapons.

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