Build summary | Best build to invade with |
Recommended starting class(es) | Royalty, Knight |
Recommended Soul Level | |
Recommended stats (Leave at default (**) if not raised) |
|
Vitality | 28 |
Will/Intelligence | 35-40(35 minimum for 5 spell slots 40 for 6) |
Endurance | 30+(until you feel you have enough stamina) |
Strength | 26 |
Dexterity | 50+ |
Magic | 50+ |
Faith | ** |
Luck | ** |
Recommended equipment |
Armour Wepon |
Recommended spells/miracles |
Type 1 -Soul Ray -Light Weapon -Warding (For melee) 3 spells Type 2 -Firestorm -Light weapon -Soul Ray (For both) 3 spells Type 3 -Soul Ray -Warding -Fireball -Fire Spray (For magic) 4 spells Type 4 -Fire ball -Ignite -Soul Ray/Fire spray -Poison Cloud (For magic) 4 spells Miracle for both: Second Chance |
Gameplay tips and progression |
Well i put 50+ for Dexterity and Magic becuase some poeple prefer Melee over Magic or Magic over Melee.You put 2 levels in one skill and then 1 in the other, for example I would put 2 levels in magic and then 1 level in dexterity until one is maxed and the other isnt. Or you can allways just follow (Mgc Vit Int stats for magic )and (VIt End Str and Dex stats for melee) During PvP its rlly cheap when they are distant from you and you have the option to hit a good dmg on them before you actually fight them. I use the insanity catalyst in the Left hand, first enchanting my wepon and then using spells until they get close to me, thats when I use the sharp wep and that gives a advantage to do dmg in melee and magic.:D |
Black Phantom Madness
Some issues:
-cannot have second chance with less than 16 FTH
-26 STR is unnecessary unless you plan on using the meat cleaver 1h (not recommended!!)
-VIT is low for a melee build
-iCat halves your mana, making you especially vulnerable to running out of spice and getting backstabbed mid-munch, silver catalyst deals poor spell damage, no stat-scaling spells can be used w/ ToB
-no listed SL
-END is quite low for a melee build since you'll find yourself constantly rolling against skilled players.
It's a good concept overall, but it's really meant for higher level PvP. even with mods, your stats are thinly spread. My suggestions:
-More VIT
-FTH to 18
-MAG to 40
-DEX to 40
-END to 40
-INT to 30 (maybe less since you shouldn't rely completely on spells unless you're a pure mage)
no monk's head wrap, use magic to expand the battlefield. Overall though, i think a spellsword might beat you because it is more developed in magic. Their attacks are mainly magic (melee and spells), so if they invade you, you'll probably be doing about the same amount of damage to each other with melee, but their spells will trump yours beyond all doubt.