|Build summary||A dexterity build meant to use Light Weapon|
|Recommended starting class(es)||Temple Knight, Royalty SL125|
|Recommended Soul Level||**|
Recommended stats (Leave at default (**) if not raised)
|Magic||25-30 (To get the best out of LW)|
Insanity Catalyst (required)
Pretty much any sharp weapon ( the above weapons are what i deem PVP worthy)
|Gameplay tips and progression||
Understanding your stats:
50 Vitality: Optimal HP for pretty much all builds except Vit Gouge
14 Will/Intelligence: Pretty obvious you need 14 Intelligence to remember Light Weapon since it takes up 2 slots and combined with Silver Coronet you can actually cast it and Second Chance
40 Endurance getting 40 End is standard for all melee PvP builds since more Stamina is never bad and will help you stay in the opponents face
18 Strength Pretty obvious. You need 18 strength to wield Katanas with 1 hand.
35 Dexterity All our Sharp Weapons Scale with Dexterity so 35 dex should be enough to keep up with dedicated dexterity build.
25 Magic This is were the real "magic" of a Light Weapon dexterity build kicks in. With 25 magic and Insanity Catalyst, Light Weapon Suddenly becomes really powerful
16 Faith 16 faith = 2 miracle slots which means access to the powerful Second Chance
7 Luck This stat should never be increased except on a BBS build.
About the Build:
~Use of your equipment~ Coming soon
R2 should never be used. However, one viable use for this would be for a hit after wake-up (opponent getting up after a backstab or riposte). An opponent rolling through the attack would not get hit. If the opponent rolled away and your timing is right, the range is far enough to hit.
The rolling R1 has really short range but it does surprise opponents. So use that to your advantage.
Ultimately, 2-handed Uchigatana should be played passively.
Hiltless vs Uchigatana
The rolling R1 has quite a range. Probably insane range depending on the lag. Upon a successful rolling R1 hit, you are able to add 2 more hits. Choose either L1, R1 or R1, pushlock (which is a retreating fancy hit). For slow weapons which can be interrupted, just keep spamming R1 until the opponent rolls away.
Again, for swipes try going for L1 all the time. Sprint swipe then roll away or attempt rolling backstab.
R2 is quite good against charging opponents and after wakeup. Regarding wakeup, delayed rolling R1 is most effective. This is when you roll at a position next to your opponent then after wake up, you press R1 straight away. The attack should be like a regular rolling R1… except you press R1 a little bit later.
LH: Shield, RH Estoc
The best moves are used 2-handed. R1 spam is great for stunlocks but do not abuse it. At most, you would get 3 hits and from thereon, you should stop and attempt another set of hits. Vary the timing of attacks to avoid parries.
The running R1 is good for chasing and punishes rolling too.
page revision: 16, last edited: 26 Oct 2010 10:21