Build summary | A dexterity build meant to use Light Weapon |
Recommended starting class(es) | Temple Knight, Royalty SL125 |
Recommended Soul Level | ** |
Recommended stats (Leave at default (**) if not raised) |
|
Vitality | 45-50 |
Will/Intelligence | 14 |
Endurance | 40 |
Strength | 18 |
Dexterity | 35 |
Magic | 25-30 (To get the best out of LW) |
Faith | 16 |
Luck | 7 |
Recommended equipment |
By priority: Left Hand Insanity Catalyst (required) Right Hand Pretty much any sharp weapon ( the above weapons are what i deem PVP worthy) Armor: Rings: Soul Form: |
Recommended spells/miracles |
Miracles: Spells: |
Gameplay tips and progression |
Understanding your stats: 50 Vitality: Optimal HP for pretty much all builds except Vit Gouge 14 Will/Intelligence: Pretty obvious you need 14 Intelligence to remember Light Weapon since it takes up 2 slots and combined with Silver Coronet you can actually cast it and Second Chance 40 Endurance getting 40 End is standard for all melee PvP builds since more Stamina is never bad and will help you stay in the opponents face 18 Strength Pretty obvious. You need 18 strength to wield Katanas with 1 hand. 35 Dexterity All our Sharp Weapons Scale with Dexterity so 35 dex should be enough to keep up with dedicated dexterity build. 25 Magic This is were the real "magic" of a Light Weapon dexterity build kicks in. With 25 magic and Insanity Catalyst, Light Weapon Suddenly becomes really powerful 16 Faith 16 faith = 2 miracle slots which means access to the powerful Second Chance 7 Luck This stat should never be increased except on a BBS build. About the Build: Pros: Cons: ~Use of your equipment~ Coming soon Uchigatana: Setups: R2 should never be used. However, one viable use for this would be for a hit after wake-up (opponent getting up after a backstab or riposte). An opponent rolling through the attack would not get hit. If the opponent rolled away and your timing is right, the range is far enough to hit. The rolling R1 has really short range but it does surprise opponents. So use that to your advantage. 2-handed Uchigatana Ultimately, 2-handed Uchigatana should be played passively. Hiltless vs Uchigatana Estoc: Setups: The rolling R1 has quite a range. Probably insane range depending on the lag. Upon a successful rolling R1 hit, you are able to add 2 more hits. Choose either L1, R1 or R1, pushlock (which is a retreating fancy hit). For slow weapons which can be interrupted, just keep spamming R1 until the opponent rolls away. Again, for swipes try going for L1 all the time. Sprint swipe then roll away or attempt rolling backstab. R2 is quite good against charging opponents and after wakeup. Regarding wakeup, delayed rolling R1 is most effective. This is when you roll at a position next to your opponent then after wake up, you press R1 straight away. The attack should be like a regular rolling R1… except you press R1 a little bit later. LH: Shield, RH Estoc Secret Dagger: Kilij: War Scythe: The best moves are used 2-handed. R1 spam is great for stunlocks but do not abuse it. At most, you would get 3 hits and from thereon, you should stop and attempt another set of hits. Vary the timing of attacks to avoid parries. The running R1 is good for chasing and punishes rolling too. |
LW Dexterity
Some things to think about:
-dual kat pushlock is very cheap. The combos are almost inescapable, meaning you can kill someone in one shot. It also requires very little skill.
-you rely on a weapon buff and any potential lag it causes (phantom range). Against someone blocking with the DSS, you're screwed because they can easily wait til the buff wears off. Rebuff = backstab, no buff = low damage output that will be the death of you. I've fought plenty of lw-dex builds before and they are incredibly easy to kill once their buff is down.
-moon weapons are quite weak despite their high attack rating. They split damage output between magical and physical, meaning you take 2 defense stats into consideration instead of 1.
Pushlocks may be cheap, but the fact is, it can be always escapable if you switch weapon and roll at the right time.
The difference between 35 and 50 dex is about 20AR for any standard sharp weapon. So unless this 20AR suddenly makes you so much stronger unbuffed, I don’t see how you can say that the opponent is easier when the buff wears off. Sure the opponent gets weaker but the same can be said for any build that uses buffs. "no buff = low damage output that will be the death of you." Isn’t any build weaker without buffs? Uchigatanas and Kilij are one of the few weapons that perform well without buffs on.
LW adds AR… significantly. With 500-ish AR, crushing shields is much easier. Turtling presents far greater problems for a regular dexterity build than a LW dex.
Moon weapons are weak, yes we all know that physical and magical damage crap. I only added that because it was viable and complements the stats.
The extra 30 AR is more significant than you might think, especially when it is multiplied with the character and world tendency bonuses plus the bonus from direct hits (which may be as high as 30% by itself). I personally don't go with weapon buffs except on my LW Cleaver, it seems to make a more interesting fight. NR is probably a better backup than the moon weapon as well. For your sharp weapon, the kilij is probably the best option for its flexibility, power, and speed.
meh, it's called LW dex for a reason. Used LW to fend off against warding and it worked really well. The damage output isn't THAT bad lol. Makes you more skillful if you think about it. And how about those mages… they died so fast haha. I do wish it could use warding as well but that's asking too much.
NR is slow and it's range doesn't do any justice. Strong weapon, though I don't play with it often.
Really, your only argument there that the damage is lower when unbuffed. Normal response. Can't argue back about it
hi mute mate, this is JustAndrewGreece
i'm glad you finally did this…
just before i'll give you +1 i want you post your AR with the weapons when its 1H and 2H
i would like know the AR of kijj and War Scythe
i can say with our entertaining fighs your damage hurts, i remember it , the fisrt day you made that build, i was like a test on you, lol
i thing cuse i prefer light armor, i'll drop end to 35 like ggdoom, 35 to 40 doesn't give one more roll i thing, or just once, i'm not sure though where i'll invest
the 5 points taken from end, any suggest?
k, +1 from me, and share your kijj AR, i want compare it with my quality kijj
l8r m8
ps. hate male from mages?? nothing can compare to magic, lw is magic too, mages just practice fireball fireball and did i say fireball??
hey mate, this is Virtuousd (using mutation's account). I helped him made that build lol
If you're okay with 35 end, then put it in mag (30) and vit can stay at 50.
As for the AR, I'll post the kilij AR but i think it's just above 280… 290 at best.
hi man, i have like the same build using quality weapon, so i split the dex to both dex and str, and i want compare the AR of the 2 builds
but i must say i made mine by watching your build when mute faced me , i won him but i was in body he was in soul, and it was a very close fight, the damage was incredible, truly Inspiration. after that i thing mute won me when we faced again… lol, mute always gives me spectacular fights
k, i wait the AR, nice job
Hey, I actually don't have a LW dex but I do have a penetrator build which is essentially LW dex except 4 points from end went to str.
4 extra strength would only be at most 2 more AR
so at 22 str and 35 dex:
Sharp kilij +5: 285 (283 at 18 str)
Sharp estoc +5: 253 (251 at 18 str)
Sharp uchi +5: 302 (300 at 18 str)
Sharp wing spear +5: 270 (268 at 18 str)
Note: I only recorded 1-handed
Light Weapon adds roughly 225AR at 30 magic
also if you wanted to take out 5 points from end and place it somewhere else i would suggest vit or mag (if you chose to bring mag to 30 then bring vit to 50 and vice versa)
Virtuousd
i remember the light weapon penetrator build, i told you if we can make a penetrator build like bbs but we decided it doesn't work
due to the low base damage
4 extra str it would give at most to AR 2 cuse u use a sharp weapon, so put the 4 extra points to dex
but at the momment your build with 22 str and 35 dex can be different
since 2H 22 str *1,5 goes to 33 str , i would make
23 str*1,5 when its 2H the str goes to 34, then i'll put rest point in dex so you have 34 and 34 WHEN 2h, you can use a quality weapon that scales
with 2 c c. not sure though if outdamage the current build, at this stat, but always a quality wins in the end, and every weapon can be quality( clay clay clay)
i cant be at the moment in my ps3, i'll give my AR at the night
i must go to dentist :(
I need 22 str to meet the requirements of penetrating sword, so I would put it in dex if I could XD
The sword needs careful placement of attack. It can break SC with 2-3 R2s lol which is pretty strong.
I've thought about this when building the penetrator build so I did had quality weapons duped =D
I think compared to LW dex stats, quality will outdamage with str 35 (2handed) and dex 35 so the damage is reasonably very close to sharp. That will fork out more SLs. But you make a good point.
I have a quality mirdan hammer it it's behind war scythe by 6 AR with 22 str and 35 dex that is. so if i put 2 more str then 2handed to make it 36 str 35 dex then mirdan may outdamage sharp! XD
This is a very flexible build lol able to use every weapon basically.
About the Penetration Sword Build it uses Quality Weapons quite well. Like Virtuousd mentioned a Quality Mirdan Hammer has about the Same AR as a War Scythe
As for how to use the Penetration Sword I use: 1H Running R1 probes alot because of the insane range. also a LH katana attack to push to R2 is Deadly. Whilst 2Handed I tend to play keep away until they make a mistake which i punish with R2 to R2 and thanks to the swords "hidden bonus" it deals extra damage with its R2 attacks. dangerous indeed
Ps: im thinking of putting all my other LW variants on this page but i dont feel to motivated at the moment. i guess if people start rating it and if i get requests then ill do it