Build summary | A fun and challenging build that uses moon spear as well as magic with a Norse flavor. |
Recommended starting class(es) | Soldier; yes soldier don't ask questions just do it! Female is slightly better.... search for **** |
Recommended Soul Level | 124 |
Recommended stats (Leave at default (**) if not raised) |
|
Vitality | 40 |
Will/Intelligence | 30 |
Endurance | 40 |
Strength | 18(26) |
Dexterity | 16 |
Magic | 35 |
Faith | 16 |
Luck | ** |
Recommended equipment |
Right Hand 1: +5 Moon Winged Spear /(Lava Bow mainly PVE) Extra eqpt: talisman of god, or talisman of beasts Rings: Armor: normal (no roll) |
Recommended spells/miracles |
Spells: Miracles: |
Gameplay tips and progression |
1-1: You begin with equipment that does not allow you to roll, but with your spear shield combo you will largely be able to keep your shield up through the whole level, just be wary of fire. Make sure you get the cling ring and thief's ring when you can because they will be your main rings for awhile. Jump of the ledge and get the crossbow, it will come in handy for the dregling pit by ostrava. Now for the fun part! Your stamina bar is your life here, begin with the Shield of choice and silver catalyst equipped, hopefully you can sneak up on them and cast death cloud, if you are invading you might be able to get a fireball off if you catch them flat footed if not dont worry about it. Switch to spear and shield. I know not many people like spears after level 100 but spears used correctly can still be effective. Managing stamina is crucial and delivering that fatal blow is truly rewarding. This build revolves around plaguing them and then hitting them with fireballs when they try to heal forcing them to cancel the action and roll then shielding while they drain their own stamina and retaliating with the spear. Favorable matchups: Unfavorable matchups: More to come! |
Aesir
Nah, just kidding. XD I can see where you are going. Moon weapons are fun to use, however there are just too many ways to counter magic damage, but I won't get into that. What I will get into however, is the low Vitality… The only chance a build with low Vitality has in PvP, is Second Chance. Ward is mainly for builds with high Vitality, and you even said that Cling Ring wouldn't be NECCESARY due to high health!? With only 35 Vitality and no Cling Ring, you'll die from running into a wall. XD I'd shave some off the Intellegence in favour to Vitality, and go for two aggresive spells, and the Second Chance miracle.
Btw, I am norwegian, and I can't really see what's so "Norse" about this build. Nice walkthrough though. ^_^
If you edit the stats until they are more balanced, I'll give this 1 +.
PM me if you do. ;)
"The fastest way for stupid people to learn, is when they don't think about HOW it works,
they just accept that it does.
And since I'm NOT stupid, I'm a slow learner…"
Hey thanks for the comments, I am starting to see what you mean about the vitality, I was running around with a 20 vit character recently and so I felt like this build had TONS of hp which it really does not. I like the more intelligence but I probably don't need more than two aggressive spells like you said.
As for the norse flavor I think I can explain that:
The moon winged spear I feel is a nice nod at Odin's spear the Gungnir
The flamberge (the 2 handed variety) made it to northern europe and scandinavia as a nice substitute for a spear when used in ranks to deter cavalry charges.
Old scandinavian shields were round, the sun is round and is sometimes referenced as the shield of one of the Aesir (odin, thor, loki…etc) I think the
rune shield fits nicely as a shield that looks like the sun, and Gungnir itself is said to be covered in runes.
The dull gold armor to me is the most Valkyrie looking armor available with the winged cap.
So that is my summary of "Norse Flavor"
I expected to get a few comments from that but I assure everyone I meant no offense I just thought it was fun.
Aaah… I see. thanks for clearing that up. ;) Although the most Viking-look-a-like weaponry avaible in the game, gotta be short and long sword, short spear, slave, leather and soldier shield and longbow… Although every single one of those weapons are junk! NORSE QUALITY FTW! -_-'
Now I know how Raj feels when Sheldon lectures him about his own culture in Big Bang Theory. XD
Anyway look a lot better now 1 + ^_^
"The fastest way for stupid people to learn, is when they don't think about HOW it works,
they just accept that it does.
And since I'm NOT stupid, I'm a slow learner…"
Not sure if i agree with the concept of this build. Moon weapons are versatile, but your damage output is kinda low. Most PvPers nowadays are running around with the DSS, then a good portion of the rest are faith builds that negate much of your damage output (especially with their regen capabilities). 35 MAG by itself is quite low, especially without the iCat. The ToB should actually work better than the silver catalyst if you up FTH to 18. The Brushwood has no significant benefit over the PFS, so you may lower STR to 22. The starting class for any magic-based build should be knight, temple knight, or royal because you don't need the luck stat whatsoever. That saves you a couple of SL's to donate as you see fit. If you want to stay competitive, you'll need a more powerful stat distribution. BTW, hiding behind a shield with a spear is not invulnerability, no matter what shield you use. If a smart PvPer is fighting you and sees that you're hiding and poking, all they have to do to open up your defenses is 1) parry your blind pokes, or 2) roll into your shield at the correct time in your strike to throw you off balance. Yes, this is possible, i've done it. If you want proof, try it on the scraping spear BP in 1-4 and watch him stumble backwards. I don't think this build has enough focus :( sorry, -1 from me
First of all thanks for reviewing my build and for the comments!
Ok, if you are comparing my weapon damage output to the Meat Cleaver, yes damage is kinda low, but if you compare damage to the blessed mirdan the damage is very similar (35 magic vs 35 faith), and although I haven't devoted tons of time into testing this, I started to see diminished returns for both my crescent and moon weapons at about 35 magic so I didn't see the point of allocating further points to magic. What do you recommend?
As to increasing my faith a bit, I should let you know what my goals were for this build.
1). I didn't see any effective spear builds for post 100 pvp so I set out to make one
2). I didn't want to create just another "pushed TOB" build, they have been done to death
So I am definitely willing to work with you or anyone else for that matter that takes their time to post here to create an effective pvp build with those two tenets in mind.
About the shielding, I understand that poking is ineffective, and as you said the whole point of the moon weapon is versatility so, I often switch to
doublehanding my crescent flamberge halfway through the battle, or sometimes begin with it. The poking strategy is ONLY to be used when your opponent panics and either sees your health low or their own health low and tries to come at you with a flurry of attacks. I am personally still using the rune shield *(to my eye its only weaknesses are to scraping spear/acid cloud or to fire, plus the magic defense is nice and it doesn't come with the dark silver shields spell damage reduction) , it is sufficient for protection if used minimally and you avoid your opponent a bit using terrain to your advantage… I have never been pushed or rolled into with this build, because usually there is an obstacle guarding my flank, and I am not afraid to roll away or retreat.
Guerrilla tactics are my friend with this build.
I do see your point with the 3 points from the luck stat, I may consider revising that, but I felt that the soldier class' starting weapons and armor fit the feel of this build way better since you are largely forced to use a spear all through the first level and I made the choice of soldier for this build when I was still using Faith as a dump stat (I only wanted 10 in faith to learn Evacuate but vumsy pointed out my fallacy in not at least learning second chance).