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Build summary Aggressive Close Range Mage
Recommended starting class(es) Magician or Royal
Recommended Soul Level 120 or higher

Recommended stats (Leave at default (**) if not raised)

Vitality 30
Will/Intelligence 40
Endurance 20
Strength 18
Dexterity 16
Magic 47 or higher
Faith 18
Luck **
Recommended equipment

L hand: 1) Talisman of Beast 2) Crescent Uchigatana

R hand 1) Storm Ruler 2) Moon Uchigatana

Assasins Hood
Shaman's Clothes
Venerable Sages Gloves
Venerable Sages Boots

Recommended spells/miracles
  • Spells:

Homing Soul Arrow
Ignite for honerable duels, Firestorm for invasions(Ring of Magical Nature)

Second Chance

Gameplay tips and progression

Homing Soul Arrow is slow and easy to dodge, and overall not very reliable. However it has a big strategic side too it, it forces a dodge, it locates, its powerfull if they mess up, and best of all it shoots by itself, take advantage of these facts.

Push Lock ignite can prove fatal very quickly if u can start it.

Use Storm Ruler to knock down opponents and cast HSA to make it harder too dodge, or ignite/fireball/firestorm to make it nearly impossible to dodge.

Many people like Monks Head Collar and Kriss Blade, however I see it as blinding, too easy to spot, and screams the fact that your a mage. Also as a close range mage you are at a disadvantage against other mages, so you don't want too open your magic defense.

I would like too hear all comments regarding flaws and improvements enjoy :)


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