|Build summary||A mage hybrid that can actually be competitive.|
|Recommended starting class(es)|
|Recommended Soul Level||125|
Recommended stats (Leave at default (**) if not raised)
EDIT: After a few months of using this build and further fooling around with it (Even using it in tournaments) I decided this is a more fitting name, as it's how I mostly use it and how it's played best. You can cut 2 points from Str and forgo dual kats if you really really want the extra end, but I recommend the added versatility instead.
Right hand 1: Crescent Uchigatana+5/Crescent Estoc+5/ Moon weapons for when you get bored
Left hand1: Moon Uchigatana +5/ Dark Silver Shield +5
Spells: Firespray, Fireball
Miracles: Second Chance
|Gameplay tips and progression||
18 int: Wait WHAT? How is this a hybrid if you barely have any spells? You don't need anything more, both spells serve a very specific purpose and everything else can be covered with melee.
38 end: This is just to be at the SL 125 mark, if you really feel you need the 40 end you can take points off vit or mag. That being said, you probably won't need the 40 end to win in turtle fights or for a full pushlock.
18 Str: So you can one hand your katana
13 dex: So you can use an uchigatana.
45 magic: Those 5 points make a huge difference in BS damage, you'll be glad you have them.
16 faith: Self explanatory
7 luck: Do I really need to explain this?
2. Kats: Again, self explanatory, they're not that gimped compared to dex builds. I would stay away from kat mirror matches though, the lack of buff hurts.
3. 'Zoning' with firespray: This is something a lot of people do already, but not many people get rid of the Kris Blade to have something better to bait into. This something very basic: 'I have a projectile and you don't, you have to come to me or I will gain even more of an advantage by spamming my projectile'. It's perfect for ambushing into…well anything, Backstabs, hits, fireball, your call.
4. Wakeup fireball: This is one of the main reasons this build can hold up so well. A properly spaced and timed Fireball after a BS or riposte will guarantee a hit just the same way a wake up DBS or Gaxe would. It's not 100% effective in all cases but it's consistent enough to be taken seriously. Oh, it also opens a lot of possibilities for punishing wakeup actions by mixing it up.
5. Fireball tactics: First, You can hit with pretty much any weapon after a fireball hit. Second, Fireball has hyper armor, so you can use up all of your stamina and then use a surprise fireball to cover yourself.
6. Mana management: WIth a crescent weapon in your right hand you can mantain a constant firespray if you alternate with your shield/lh kat for at least a third of the fight. Also, you can shoot 2 fireballs with 18 int and Icat. Then again, it takes just a bit of turtling or a spice to get more mana.
NEW: Tourney gameplay vid.