| Build summary | This is a risk build that deals very high damage at a range |
| Recommended starting class(es) | Wanderer |
| Recommended Soul Level | 70 |
|
Recommended stats (Leave at default (**) if not raised) |
|
| Vitality | ** |
| Will/Intelligence | 15 |
| Endurance | ** |
| Strength | 15 |
| Dexterity | 60 |
| Magic | ** |
| Faith | 16 |
| Luck | ** |
| Recommended equipment |
Right hand- Sticky comp longbow+5, Sharp WarSythe+5 Rings- Body- Clever rats ring, thiefs ring or graverobbers if you get inveaded Matoko is handy for getting dieing atk up |
| Recommended spells/miracles |
Second chance |
| Gameplay tips and progression |
This class is tricky to master but keeping your distance and using a your bow will 1 hit most enemies and the sythe is good if your cornered. for added damage you can get 3 extra intel and get cursed weapon, or get light weapon without need of extra intel. or use sticky white stuff. with this class i have 1 hitted would be invaders before they were close and you can kill the red dragon in 1-2 with 5 arrows and the blue with 30 odd arrows. |
Archer
What happens when the enemy dodges your arrows and closes the gap between you two?
you get effed in the A
psn Dizzie211
hit me up if you wanna harvest some demon's souls