| Build summary | A legendary Knight who wields powerful Magic weapons and can cast spells!!! |
| Recommended starting class(es) | Knight |
| Recommended Soul Level | 123 |
|
Recommended stats (Leave at default (**) if not raised) |
|
| Vitality | 36 |
| Will/Intelligence | 35 |
| Endurance | 35 |
| Strength | 20 |
| Dexterity | 12 |
| Magic | 40 |
| Faith | 18 |
| Luck | ** |
| Recommended equipment |
Weapons: Armor: Rings: |
| Recommended spells/miracles |
Spells: Miracles: |
| Gameplay tips and progression |
This build is about alternating between head-on attack with Light Weapon with the increased power of spell casting. Begin the fight by using Light Weapon and try to get inside of your opponents defenses. If Light Weapon is to run out before you kill them, you can either recast it, try and knock your opponent away with the Claymore, or begin casting spells. Either way, your opponents should go down without a problem. The only problem that you will have is with Faith build's. Don't cast Light Weapon and don't cast spells. Just try and wear them down with your standard weapons and chain as many combos as possible. |
Mystic Knight
i like it. its pretty cool. only thing i would do differently is shave the points from int and put it on end or more str. and maybe use crushing weapons. either way plus 1 from me
hey the one thing i find off about this is the extremely low vitality. What you could do to fix this without changing your spellslot/weapons/equip is drop dex, str and intelligence by 2, 6 and 5 points respectively. This will mean your mana pool will be slightly smaller, the knight's sword bonuses while be slightly lower & you have increased vitality by 13 points and have it at 49 where you're much less likely to be OHKO'd..
I like your thinking but this build lacks survivability.