Build summary | A build that allows you to use almost any weapon effectively - versatility is key! |
Recommended starting class(es) | Temple Knight |
Recommended Soul Level | 120 |
Recommended stats (Leave at default (**) if not raised) |
|
Vitality | 45 |
Will/Intelligence | 18 |
Endurance | 38 |
Strength | 35 |
Dexterity | 35 |
Magic | 6 (Delevel from 10 after acquiring spells) |
Faith | 16 |
Luck | 7 |
Recommended equipment |
*** The weaponmaster can use almost any weapon in the game (with BBS and Istarelle being the only two exceptions I can think of right now). But the ability to use every weapon does not mean that you should use all of them. Select your weapons with care. The best is to choose the most efficient weapon from each category. Featured below are some of the weapons that I use. For more information on the best (and worse) weapons from each category, I highly recommend that you visit EWGF's article: Weapons I use: (Key: Weapon Name - Normal +10 / Sharp +5 / Crushing +5 / Quality +5) Swords: Asian: Axes: Polearms: Rapier: Dagger: Shields: Because of the way your stats have been distributed, you will notice that whatever ore that you use - be they Normal, Sharp, Crushing or Quality, the ARs are pretty much the same. Weapon upgrading should not prove too difficult because these ores are easily attainable (except maybe for bladestones). You are therefore at liberty to mix and match when upgrading your weapons, depending on the availability of ores to you at any given point. To maximise your damage output however, it is recommended to use Crushing ores to upgrade the weapons which you plan on two-handing, thereby taking greater advantage of the strength bonus. Blessed, Moon and Crescent weapons are less effective, but still can be used if desired, especially against Turtles or Warders (although applying Curse Weapon to your Sharp Shotel +5 will be more deadly). Dragon weapons go well with this build too,. For bows, Sticky Compound Longbow +5 is marginally better than Quality +5 or Normal +10. Furthermore, the extra +5 bonus to range is nothing to sneeze at. *** |
Recommended spells/miracles |
*** Clouds *** |
Gameplay tips and progression |
*** The Weaponmaster Build Explained: Jack of all trades, master of none, the Weaponmaster's greatest strength lies in his/her versatility, being prepared for any possible match up. The ability of using virtually any weapon allows the weaponmaster to change tactics on the go, ensuring that he/she constantly maintains the upper hand over his/her opponent. During PvP, weapon matchups can be a case of Rock/Paper/Scissors, with some weapons trumping some while falling prey to others. The Weaponmaster is thus prepared to handle any melee situation that an opponent should present to him/her. This build also accommodates many interchangeable styles of play. One moment you may be smacking your foes with a Crushing Great Axe, suddenly switching to an Estoc Turtle or a dual katana stealh build to totally throw off your opponent. Alternatively, you can smoke your opponents with Acid Cloud and pelt him/her arrows while his/her version is obscured. The possibilities are endless. While the damage output of all these weapons are not as impressive as many other builds, this can be compensated for by applying SWS or casting Curse Weapon. The difficulty that this build presents is weapon-changing, especially since you only have four slots to mess around with. This means that during PvP, your character will be required to play a game of cat-and-mouse during the opening exchanges. Once you have roughly ascertained your opponent's modus operandi, you will the need to retreat to somewhere safe to quickly change into the weapon that you wish to use to counter him/her (assuming that the aforesaid weapon was not in your original 4). Sometimes in the heat of battle, this is just plain impossible to accomplish. Weapon changes must also be done quickly to prevent getting caught with your pants down. Cloak and smoke screens are you best friends in such cases. This build is not for everyone. If you're the kind that enjoys the adrenaline rush of charging headlong into battle, this build will be much too slow for your personal tastes. However if you enjoy a good tactical game and have the patience to prolong your battles, the Weaponmaster build might just do the trick for you. If you're just starting out the game, and are still new to the mechanics of PvP, you may wish to avoid this build for now. This build is meant for players who are somewhat familiar with the pros and cons of using different weapons, the various movesets that each weapon category possesses and how best to counter them. Pros: Versatile and flexible Cons: Tedious to make all those weapons *** That's about it for the Weaponmaster build. This is my first ever build I'm posting, so it may be a little rough on the edges. Constructive criticism very much appreciated. |
The Weaponmaster (SL 120)
Balancing 35 dex and 35 strength is probably not the best way to go about this. You gain an extra 50% in your strength stat from 2 hands, so you'll deal more damage with quality weapons when you balance it that way because it reduces diminishing returns. A properly balanced quality build with 34 str and 50 dex has 479 AR on the great axe (versus the 410 you have with this setup) and 348 AR on the uchi (only ~300) in 2 hands. You lose a lot of damage points overall with this setup and won't deal nearly as much damage as a pure strength or a pure dex build with the setup as it is. I don't see this as being very practical until you close that gap in damage output by at least another 30 points or more. Sorry :(
w/o increasing SL & maintaining your end/vit you should go 26str/44dex & you should have really included both 1h and 2h AR in your stats otherwise it's a pretty poor comparison.