Build summary | Strongest Strength Build? |
Recommended starting class(es) | Temple Knight |
Recommended Soul Level | 125 |
Recommended stats (Leave at default (**) if not raised) |
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Vitality | 40/50 |
Will/Intelligence | 18/11 |
Endurance | 40/40 |
Strength | 66/66 |
Dexterity | 12/ 8 |
Magic | 6 / 6 |
Faith | 16/16 |
Luck | 7 / 8 |
Recommended equipment |
Right Hand:
Left Hand:
Armor:
Rings:
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Recommended spells/miracles |
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Gameplay tips and progression |
First thing is: my english is not too good. The secret to this strength build are the two-handed attacks, the reason is simple: the damage difference between this and a common 50 strength build is not really noticeable until you wield a weapon two-handed, you get a +50% bonus in strength when you are wielding a weapon with both hands, do the math 66+(0.5*66)=99 strength!! that's right, you get 99 strength plus the damage modifiers. This thing makes Warding look like a joke, if you curse a Dragon Bone Smasher and manage to do a backstab or a riposte, there is a high chance that'll kill your opponent in one hit even if he has Warding on or at least crack his Second Chance. Even if you don't curse, if you are in phantom form and wearing Friend's/Foe's Ring you might be able to take the opponent's full life bar with a two-handed attack. I once caused around 1200 damage points with a rolling attack of my Cursed Crushing Great Axe while two handed, my enemy had 100% HP with 50 vitality and his Second Chance got cracked in one direct hit. Really cool. Another cool thing about my strength build is that you don't have to rely too much on buff tactics, which has been recently "banned" by the most experienced players, they avoid using them nowadays so that the battles can last longer. I got the 11 intelligence idea from Hag's builds, which allows to pump vitality up to 50, to cast Second Chance however you need to equip Silver Catalyst and Silver Coronet together, plus the Talisman of Beasts to cast the miracle. If you are not too worried about Soul Level then just rise intelligence to 14 and forget about the Silver Catalyst (you still need the Silver Coronet), of course you are gonna be SL128, which is still ok. If you are gonna try this variation then remember that you will no longer be able to cast Curse Weapon, not that you need it that much since you can just wield your weapons two handed and already get a buff for that. Credits to Hagaar Bro for this nice variation. |
Art's Strength Dude (SL125)
I remember this pure strength build. It's okay, but you suffer from punishingly diminishing returns. You are better off with more vitality or splitting your stats up for a quality build (more versatility can make the difference in battle). You'll still have comparable damage as well, so it's worth considering. Besides that, I think the basic strength build is probably the way to go.
Nice build I will do it different but anyway +1
thanks man! =)
As Astrichthyes says, this is a clear example of how diminishing returns work. By pumping those extra 16 points in strength you think you would get a lot of damage but you only get about 10 extra damage while loosing 175 hp. Intelligence should be 18 for cursing period. Crusing is a must for this purely physical build. If you leave it at 11 and take those 2 points to strength you will barely get anything from them. Instead for cursing, yes its only a minute but that should be enough for a 1 hitter.
Decent build of course, but you are better off with the regular strength build.
lol I don't think diminishing returns was the main point here. By having 66 str, you'd supposedly have max str of 99 when 2 handing a weapon
interesting build… no he common str build we are all used too… he damage increase isnt that huge yet when two handed you should have some decent advantage against other players from those 99str points
you actually suggest using a Dark PFS?! I'll give you some credit for originality if that's what you want to call it!! +1!
against magic kats and fire mages, try it =)
Lets compare some stats:
Dark PFS +5:
DSS:
So by suggesting Dark PFS you're suggesting:
The Pros:
Outweigh the Cons:
Summary… if you choose Dark PFS over DSS you gain 20% resistance to fire spells (that you must block) for a whole lot of downfall in many other fields. Sooo yes against fire mages very slimly the slightest bit useful.. but as soon as you block a strike from a magic kat it has lost the advantage.
P.S.: In your summary you comment as to say that this build makes Warding "look like a joke" but not really at all… Warding will be most effective against a build that employs only physical damage, for it repels something like 70% of incoming physical damage. If you wanted to make Warding seems useless then you would need to use magic or fire which it cannot repel at all…
I use de DPFS to block, most of the time u need to be really close to your enemy for the hit to connect specially if you are using a heavy weapon like the DBS, most mages use the fire set so all u need to do is block get close and hit, the problem is good mages stay out of your range and is hard to hit them unless u r running right towards them (getting a fireball/soul ray in your face) or u r backstab spamming, I dont like those options and the DSS is not really good at receiving fireballs, soul rays = yes of course, fireballs = no. Once your opponent notices he's not dealing damage he'll try going melee, which in most mages case is dual kats, trust me the DPFS can stand against moon kats (crescent not so much). Also u r criticicing too much about one single recommendation I did, which works for me, I'm guessing it could work for other ppl too since I'm not specially gifted at this game.
About warding… I have killed people with one hit even while their warding is on with the cursed DBS (of course they must have had low vit or maybe no cling ring) so I'd say warding does look like a joke if u r using a heavy weapon or if u manage to connect a stunlock with the cursed guillotine axe, to be honest I don't buff that often but against warding I usually do, warding is not a problem most of the time.
Awesome build my variation is a ggdoom kind of style with 45 vit and 35 end the extra 5 in vit has saved my buns a few times, 35 endurance is standard for all my builds since my first build was a bbs I got use to it. +1 from me
66str?
I think you're looking at only a 20% increase in 1 handed AR and 15% or less from 2Handed. Granted as you go high and higher into the AR your damage bonus increases but not to the point where 36 stat points are a viable waste. Vit would be ideal, but with those stats you could even get LW in there.. 36 stats you could equip a blessed GA and get the bonus spell resistance..
2zoo is right about warding it does repell 70% of physical damage so in a sense if you're 1 hitting someone with warding you should be able to kill them three times over when they do not have it.
I disagree about the DFS, @ str >22 it is viable to use especially against RFS jumpers. if your stats are below 22str I would never suggest increasing them to utilize it. Additionally you'll have to change to a crushing knight's sword on your offhand in order to use the PFS. but DSS is still a valid choice if you want to parry etc.