Art's Spellblade (SL125)
rating: +1+x

Build summary A variation of Nick's spellblade with, sadly, less variety and melee-magic oriented
Recommended starting class(es) Royal
Recommended Soul Level 125

Recommended stats (Leave at default (**) if not raised)

Vitality 45 / 50
Will/Intelligence 30 / 30
Endurance 30/ 30
Strength 14 / 9
Dexterity 13 / 12
Magic 50 / 50
Faith 16 / 16
Luck 7 / 7
Recommended equipment

Set 1:


  • Insanity Catalyst
  • Talisman of God


  • Kriss Blade
  • Crescent Kilij/Moon War Scythe/Crescent Estoc

Set 2: (switch any weapon for a Talisman of God to cast Second Chance before the fight starts)


  • Kriss Blade
  • Morion Blade


  • Insanity Catalyst
  • Crescent Kilij/Moon War Scythe/Crescent Estoc

Head Gear for both Sets:

  • Silver Coronet/Monk's Head Wrappings


  • Ring of Magical Sharpness/Clever Rat's Ring (Body form)
  • Friend's Ring/Foe's Ring/Cling Ring (Soul form)
Recommended spells/miracles
  • Second Chance
  • Firespray/Soul Ray
  • Fireball/Homing Soul Arrow
  • Ignite
Gameplay tips and progression

Ok this is a less variety version of the common Spellblade, note that I prefer wearing the Silver Coronet because I don't like receiving any extra damage from faith builds, blueblood swordsmen or other mages, mainly because they already hit really hard. You have the same variety in spells as any other spellblade yet you have less MP. The Insanity Catalyst kinda makes up for the Monk's Head Wrappings, so damage with spells is still pretty decent. I prefer Crescent equipment because damage difference is not a big deal and with 120MP (due to Insanity Catalyst) you are going to want that MP regen specially if you like using firespray.

My fav set of magic is Firespray, Fireball and Ignite (credits to Nick for this set), also note that if you plan on using the Monk's Head Wrappings combined with the Kriss Blade and the Insanity Catalyst your magic will hit really hard, and your firespray will become a big trouble for your enemies.

A nice variation is to leave strength at 10 (you can still wield kilij and war scythe two handed) and use those 4 points to pump endurance, if you just won't use poles (or if you prefer the Mirdan Hammer over the War Scythe) then leave dexterity at 12 and now you have a total of 5 extra points to spend on endurance. Droppind magic to 45 can also save you 5 points to pump endurance to it's top, or maybe to rise vitality, your choice.

On a side note, if you ever have to fight a faith build wielding full Old King's set and 16hp regen per second, you are about to have some tough fight, specially if you are using the "fire" spellset the estoc is your friend here, firespray only annoys them rather than hurt, try to pull out your kriss blade to hit your enemies with fireball and ignite combo, and if necessary, switch to Monk's Headwrapping to deal more damage on your opponent, it's a huge risk though, your choice, I stick to Silver Coronet.


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