Build summary | A faith build with good magic defense and offense using blessed weapons and blueblood sword using black turp and SWS |
Recommended starting class(es) | Wanderer |
Recommended Soul Level | 125-130 |
Recommended stats (Leave at default (**) if not raised) |
|
Vitality | 40(45) |
Will/Intelligence | 14 |
Endurance | 36 |
Strength | 18(20) |
Dexterity | 18 |
Magic | 6 |
Faith | 40 |
Luck | 30 |
Recommended equipment |
Any light armor which includes; Black Leather, Sage Freke's, Shaman's, Rings; Body form(having either Pure white or black CT when for duels has no effect since soul form only stacks with CT my friends) Weapons; Blueblood sword buffed with Black Turpentine or Sticky White stuff. While not as good damage wise as the others. secondary blessed weapons that can be upgraded are; Mace, Morning star, even battle axe and long sword. Onto the highly unappreciated and underated Istarelle spear- being that this spear spear stacks with faith and luck(faith for pos resistance, luck for plague) it is a high defensive tool that is very underated but very effective in reality when co oping in certain worlds(5-2 is a prime area to use Istarelle. Added dam when blue phantom!) and in general serves huge purposes for PVe defensive and offensive!!!) For casting/Miracle materials: TOG(Talisman of God for casting Miracles) |
Recommended spells/miracles |
Two top miracles must haves! Second chance for defensive and god's wrath for offensive. Other miracles fun for PVe and cooping to play around with: Regeneration Spell, heal, and Cure. Spells: Warding(after SC breaks, (especially good against grass spammers) |
Gameplay tips and progression |
Instead of a full out game progression guide, decided to give you some sample setups you can do in each of the four slots to put weapons/shields/miracles. Hope this helps. I apologize for not giving advice on how to start off building stats, etc.. One thing that is important to some would be to delevel back to original magic stat once you have learned all necessary spells from Freke and his apprentice. In order to learn spells from these clowns, you have to take magic up to 10. Fortunately with Wanderer, that would mean only have to deleveling one mag point back to original stat. Pro;s Con's-40, even 45 as phantom is pretty low. That being said, I am a believer of skill(if taking lag out of the equation:) being more effective than an opponents HP. One other con*(semi at best) is having only 14 intell. This means, when casting SC, must have Silver Cor. on. It's a nuisance at times but once you have casted SC, switch back t any helmet/head pieces/Torpedo head(though not sure why you would use with this build) A Adding a pro into the mix of this, use Warding as a good choice if SC breaks during intensive, heated duels!! Casting warding does not require having to use the Silver Coronet. Plenty of MP for this. |
havefaithinswordofluck
uggh,
I forgot to add magic in my stats.
ofcourse you need 18 to even have stats for blueblood.
Stats redone:Sl 130
Vit-40
endurance-35
Magic-18
int-14
Strength-18
Dex-18
Faith-40
Luck-30
Thief class is recommended starting class!
The gains from luck between 20-30 isn't that spectacular as you can see in ggdoomz's build or atleast the comment section… this 10 point reduction will cost you a little from your physical damage on the bbs, but will allow you to reach SL 120 for invading or increase vit back to 50 to drastically reduce OHKOs. The only other problem was suggesting 14 intel (since you can't cast SC or God's Wrath without silver coronet which you suggest taking off).
Was a confusing read but unique style, good luck with it.