|Build summary||Use Penetrating Sword like a Boss!!|
|Recommended starting class(es)||Knight (Royal & Temple Knight would also be acceptable)|
|Recommended Soul Level||119 | 125 | 130|
Recommended stats (Leave at default (**) if not raised)
|Vitality||50 | 50 | 50|
|Will/Intelligence||18 | 15 | 15|
|Endurance||40 | 35 | 40|
|Strength||22 | 22 | 22|
|Dexterity||16 | 30 | 30|
|Magic||30 | 30 | 30|
|Faith||16 | 16 | 16|
Soul Level/Build Variations:
Once SC is cast you may choose to replace ToG/B with your choice of:
& your choice of:
I usually stick with brush helm because it's the closest to the penetrator's spike I could imagine (gloom would be 2nd choice /w two spikes) & AK/Venerable sage's gear. Some good choices are:
For Devastating Style: Brush helm, Fluted Torso, Black Leather Gloves, Ven. Sage Legs (be wary of equipment burden because you'll still want to roll quickly.)
Spells / Miracles:
As Young Offender extra spells is best used as:
|Gameplay tips and progression||
The Burden of the Defiler:
The onus to transcribe this build has been on me since I first thrusted the long, rigid shaft of the Penetrating Sword into an opponent's chest directly after swatting their abused polearm from my face. I knew at that point the penetration offered the great humiliation and loss of appetite that no other could offer.
My foe torn asunder, spread on the ground, gurgling and clutch at nothingness as they parted ways from their world. I would be forever powerless against the addicting urge to thrust my shaft into every foe's backside. So it begins, the quest of The Defiler.
You're much less likely to have a mirror match however LW and BBS builds are very similar in nature. In almost every match you can consider yourself at a disadvantage, and are going to be in an uphill battle. Due to the low damage output of Penetrating Sword as a main hand it would be optimal to use Moon Uchigatana in the left hand for Push-lock combos whenever a shield is not preferable.
In every duel you're going to want to use your range advantage constantly. Avoiding enemy strikes (especially cursed weapons) and counter-attacking from outside of their range is a necessary part of any battle you want to win. Use of the large arced swings prior to entering enemy's range are just as important and require good/practiced timing to fend off backstabs or charge strikes.
“Other than looking great, it has no desirable qualities.” –DS wiki
Using exclusively two-hand grip saves stats by reducing the strength requirement. I found in general this is a less viable option due to the reduced swing set. The 2H straight sword swing set is very limited & can easily be avoided for the duration of LW buff. I had plenty of victories with a 15 str set-up but against no means of difficult players.
The dirty wizard was what I had planned on calling my 18 Intelligence + Ring of Magical Nature variation of the build. This set-up would grant a slightly larger mana pool & access to either Fireball, Ignite or a combination of soul-ray, firespray & a cloud spell (I would recommend fireball).
However the low intelligence, magic stats & the lack of spell damage buff equipment mean that these spells will be doing far less than their potential. This combined with the loss of foe's or cling ring in soul form make this alteration less viable.. Although those players willing to goto higher soul-levels & playing in body form may consider this alteration more reliable because the additional spell slots can make you a much more versatile & less predictable opponent.