Build summary | A powerhouse build that has the stats of a faith build with a one added huge bonus. Welcome Mr. Meat cleaver |
Recommended starting class(es) | Tknight |
Recommended Soul Level | 140 |
Recommended stats (Leave at default (**) if not raised) |
|
Vitality | 40 |
Will/Intelligence | 15 |
Endurance | 38 |
Strength | 34 |
Dexterity | 40 |
Magic | 6 |
Faith | 40 |
Luck | ** |
Recommended equipment |
Due to decent endurance, but the heavy weight of MC I recommend NOT using Old Doran's. Rings: Body which honeslty at this SL you will be. (Eternal, and Regen), dull or clever(I prefer not using hyper as I always state in my builds. Not a fan of winning using non-skilled rings or weapons(Moriion blade) to be a skilled player!! Weapons: Meat Clever/buff with Sticky White Stuff or Black Turpetine, blessed weapons. - Shields:Adjudicators(used on back when two handing weapons), DSS(can use even after casting light spell-will not decrease damage of buffs if cast before equipping the DSS), Knight's +10. |
Recommended spells/miracles |
Miracles: -God's wrath using TOG(Talisman of God) and Second Chance. Spells: Warding. |
Gameplay tips and progression |
This build uses the Meat Cleaver mainly in body form due to it's SL 140 PVP range. |
OhhhllalaMeatCleaver
Another route you can taking in building stats in the SL 140 range would be the following:
Vit-45
Endurance-36
Magic-30
Strength-40(1.5x bonus, S rating, and should be used two handed
Dex-30Get's S rating for MC
Faith-20(a bit more than the 16 initial stats for SC) Get's A in rating
Intelligence-14(you only need 14 with Silver Cor for Second Chance and ligh buff casting)
Luck-Default
if you're using the MC two handed you should never increase strength past 34. since 34*1.5=51, and there's a hard cap at 50.
Moose,
I agree with you on tht strength due to it's 1.5 bonus two handing a weapon, in the case of the MC should not exceed past 34. In a build that doesn' tuse curse, but rather SWS or BTurp which is effective, I would possibly take strength to 34, or leave at 26, making faith and dex of equal stats.
While there are alternative ways in making a Meat Cleaver, I believe it should be in the SL 140+ range for it to be considered effective.
Here is a sample of how I would spread my stats not using a cursed build at SL 140-
Vit-40(as a host, 40 I've been comfortable with. However, if I am using a SL 130 host build I take vit to 50 since with most, I do not try hardcore hybrid roles as that would be spreading stats to thin. Quality builds should not be below 140 IMO as sharp, or pure strength builds outdamage it.
endurance-36(comfortable with 36 endurance)
Dex-40
Strenght-26(enought to wield MC one handed, or two. Can take it to 34 and lower faith, either one works.
Faith-40-I feel faith is important overall as with using ring of magic dullness, it actually works quite well against spell sword builds.
Magic-Default
Intelligence-11(Silver Coronet, Silver Catalyst to buff SC. May be considered cheap by some, hence tentative in all honestly whether to do or not. If I do not, than I take Int to 14, lower Faith a few points.
Luck-Default
With Black Trup, or SWS, the Meat Cleaver is an all out hard damaging crushing machine.
The one flaw is it's not a fast swining weapon, can easily be avoided by experienced players if they see that someone is trying a three hit combo, that completely misses. that leaves one open to a running backstab or multiple hits, stunlock combos, etc….
While I'd like the extra few points in vit, it simply IMO would not be possible as you would have to tweak endurance, and possibly Dex, or Strength.
This is why while maybe it's possilbe for some to use the Meat Cleaver in phantom form at SL 125 range, it honestly is not a build I would deem viable to use against most experienced players.
Regarding strength in general, while I agree for most part in not taking it past 50, because I like board sword play especially using strength builds, I take my strength up to 70. By one handing a knights sword with 70 rather than 50, the damage is much greater. Ofcourse two handed makes no difference, but I like mixing it up with R1, R2 combos. I know many would disagree, some would agree, but other than a DBS build, or using all weapons only two handed, 50 strength can't compete in PVP against Dex b uilds going by a pure damage stanpoint.
The strength build I use is at SL 130.50 vit, 70 strength to one hand knight's sword, with 33 endurance(comfortable with that number)
Stamina is at 33, but I'm very comfortable with this since I do not try two handed combo stunlocks these days, for exp players will try to parry, and it is just too predictable.
An experienced player that uses DBS is at an extreme advantage over any other builds. Two hit kills is something I look down upon. Noob weapon. The MH is one that is less noob and actually because the MH can be easily parried for the most part, I'm inclined to say it takes skill, timing, and spacing to use. DBS even using SWS destroys someone with 50+ vit host(especially when a phantom has pure black CT usign foe's). Not to say a host has any right not to think by using it, they aren't being noob as they are. Taking the chance to roll BS, run BS wait out the buff on DBS IMO is extremely risky. Lag, phantom range as with many weapons and as you know, I personally hate it when noobs think they are the SH-T by beating one with a two hit cursed DBS is reason enough for me to claim all those using DBS as for most part trying to win versus actual technique. Duel kats I feel require skill. I've never been one to use them for most part, but I sure as hell can tell teh difference between an experienced Duel Kat player versus a non.
Sorry for going off topic, but I guess I just started thinking about those DBS builds out there when strength was mentioned:)
I know you are a great player, and it is not intended/directed towards you in any way. In fact, you do not from what I've seen use very common builds. Your Penetrator one is devastatingly powerful and takes balls to use:):)