Build summary | Stealth based Mage, meant for invasion pvp/pve with equalilzation against jumpers and nuicance builds. |
Recommended starting class(es) | Knight |
Recommended Soul Level | 125 |
Recommended stats (Leave at default (**) if not raised) |
|
Vitality | 33 |
Will/Intelligence | 30 |
Endurance | 32 |
Strength | 18 |
Dexterity | 14 |
Magic | 35 |
Faith | 36 |
Luck | 7 |
Recommended equipment |
Weapons Left hand1: Talisman of the beast. Armor Head: Silver Coronet. Rings Body Form Items Dark Moon Grass |
Recommended spells/miracles |
Invading mode Non-Invading |
Gameplay tips and progression |
Preface Gameplay 2. Go back and kill Miralda or Old King Doran with Soul ray for their armor or melee if you want it, then kill the tower knight for warding. Next take out all of Stonefang for access to the Dragon Demon Soul. How you spend this is up to you at this point but I prefer Firestorm if invading and Fireball if not. Now clear out all of World 4 if not going with firestorm or 1-3 using warding until you get Yuria then go do World 4 getting second chance. 3. Take out World 5, using fire attacks. On 5-2 you could just go with light armor and a thief's ring, hang to the right and walk to fog without fighting then go walk in a 45 degree angle until you see a light in between second fog gate and the Giant's Isle for Dull Gold Set then head to the fog gate without a single battle. Next get the Eroded Demon Soul for Acid Cloud and this build is done. P vs P: There seems to be 4 ways people do PVP here so this is how I approach them. Please Do Not Use This Build To Be An Annoyance But To Have Fun With People Who Play The Game. |
Veiled Arcanist
I'm not sure what you've intended by your spells 1st, 2nd and 3rd that needs clarification unless you're just suggesting replacing fireball with 2nd, 3rd in which case you've got an extra spell /w acid cloud… but I doubt that is the case so you should clarify.
just some things you might want to adjust:
I would suggest using a lower level version to invade people grinding in 4-2, 1-3 or similar zones as stealth is much more significant in these types of situations. I could be wrong but I'm under the impression that stealth although not a glitch (even tho glitches like pushlock/escaping, push/stunlock, crack ToB CW are commonly accepted even embraced) it is more or less of a faux pas in SL120 duels. Feel free to use it against me if you ever see me, but with low magic damage without monk's collar/kris blade or rings I doubt you'll be able to crack my SC without a painstakingly long & boring battle of mainly hiding and grass munching.
I changed the spell setups into invading and non invading modes for simplicities sake and changed the world 5 error. The Thief's ring is superior to graverobber's because it works against BP's and the natural enemies on the level, whereas the graverobber's ring only helps against BP's. The reasons my matches take so long are mainly because I like to play cat and mouse games, use sub-par weaponry, and rely on evasion over slugging it out headlong. And I rarely ever use grass because with so low vitality and endurance getting hit at all means I should escape or take them out asap. My main problem is Faith builds but its not that hard to deal enough damage to kill them with 2 firestorms and a few back stabs. Stealth is more my play-style then the head on approach and as mentioned above it fares better against jumpers than other tactics for me. Yes I know there are people whom can take out 2 hammer spammers and 1 mage at the same time, I am just not one of them. When I use guerrilla tactics however I can come out on top most of the time and I think most people have played hide and go seek as children, this is just a funner variation. Strategies, tactics, and skill determine who wins in demon souls. All things being considered equal the low tank-ability and damage-output enforces creativity and teaches the importance of evasion in duels whereas most other builds go straight for the hit hard and fast approach are built assuming certain tactics, spells and weapons wont be used against them and this balances it out nicely.
My comments are directed mostly at PvP aspect… I could care less about PvE monsters… especially since you're stealthed you can chose to fight your foe apart from the creepsI'm under the impression the miracle Resurrection can only be used by the Host (Players in body form)…. However if i'm wrong then i'll definitely have to take it for a spin @ 1-4.
Also expect A LOT of hate mail if you plan on Pvping at ~120 while using Acid cloud and FS as your invading spells. If you do chose to invade you might not want to lvl past 120.