Build summary | A pure mage that is designed to have the best stat efficiency for the ToB at the lowest SL possible. |
Recommended starting class(es) | Royal, [Knight] |
Recommended Soul Level | ** |
Recommended stats (Leave at default (**) if not raised) |
|
Vitality | 45 [40] |
Will/Intelligence | 30 |
Endurance | 8 [11] |
Strength | 9 (10) [14] |
Dexterity | 12 [10] |
Magic | 50 |
Faith | 40 |
Luck | 7 |
Recommended equipment |
R1: R2: L1: L2: Armor: Rings: |
Recommended spells/miracles |
Spells: Miracles: |
Gameplay tips and progression |
Okay, this is about as good as a mage gets without decimating vitality or intelligence for damage. Here's the breakdown: 30 intelligence provides plenty of mp if you keep the phosphorescent pole on your back and a crescent weapon in 2 hands between bursts of spellslinging. 5 spell slots is perfect because you can have firespray, ignite, and either homing soul arrow or fireball. The one you gain from going to 40 is useless in my personal opinion. Going down to 24 is not recommended because you lose one spell slot and a fair chunk of mp. The reason faith and magic are NOT equal is because you would actually lose a little bit of damage output in that split (assuming scaling between faith and mag is equal on the ToB). The reason MAG is at 50 is to reach the effective hardcap where it reaches it's optimal potential as a damage stat. The reason FTH is only at 40 is for a few reasons. While FTH and MAG scaling on the ToB are roughly identical between 30 and 50, you gain a small bonus from MAG that you do not from FTH called Magical Power. It's that number you see when you're leveling up magic (it's 5000 with 50 mag). The bonus is small, but overall, it's still one small advantage over adding to faith. Another advantage is that you deal the best damage that you can with your crescent weapon. NOW, DO NOT EXCEED 50 MAG. If you want to take the damage up further and get up to a hosting SL, add to faith because it also hardcaps at 50, get vitality to 50, and add a little endurance if you'd like. Stay below 140 and you'll see plenty of action. Overall, normal playthroughs should be pretty easy because you can hit everything from a distance. Now, for PvP, your damage is quite high, especially once you get the Monk's Head wrap. Firespray damage is variable, but w/ 50-50, ignite ranges from 700-1100. Fireball is 500-800 usually. HSA will one-shot just about anyone, but it rarely connects and costs a lot of mp to cast. Even so, it could give you some breathing room to spice if played correctly. Using the Adjudicator's shield and Blessed iron knuckles for their regen is a great way to keep your hp up. In addition, blessed iron knuckles work great for landing a direct hit from ignite if you use the headbutt move to push them first. The damage bonus from the push is 200+ over just using KB. If you use a knight, you do push the SL up quite a bit, so I recommend that for hosts. |
Mage (SL 121)
Nice mage :) very clever way to set it up, although I would like a little more mobility… then again, this isn't a spellsword. +1
if you want a little more mobility, i would recommend taking 10 from INT and adding it to endurance. you lose a spellslot and 80 mp, but you can wear some decent armor and move around quite a bit more. Go with a spellsword if you want to use melee more often.
wrong 10 from int would mean losing 2 spell slots.
It was originally at 40, but I took it to 30 because I always found the 6th slot useless. Old comment that I forgot to update
Not bad Astrichthyes. Are you sure the 50 mag 30 faith is the best magic output for pushed? I´ll throw you a +.
Compared to 40-40, yes, I'm sure :) again, adding more to faith will obviously push it even higher, but Nick1nintendo himself said that magic is greater than fth if they are scaling equally. I second that :)
this build gets a plus 1 from me. i love the fact that u include a decent faith with the large sword of moonlight. Magic is nearly ineffective against turtles, since most of them use the DSS. great job!!!
"Although my brother left me for dead
And he tried to kill me multiple times,
After the first failed attempt
I still love him…" -Cecil FFIV
this says sl 122… when i killed u i got 140-150k.. so you're lying about the sl u use compared to what u drop red stones w/
i was using a beta when i fought you. Wanted to do some damage testing as well as try different melee combinations. Using blessed weapons is amazing, but costly because you have to increase the sl by about 2 and lose the estoc for the knight's sword in 1h or claymore in 2. I'll see if i can build a 122 back up soon for some good invasions and duels.
Really effective, I speak from experience when you smoked me three times out of four with this :P Clever of you to include Geri's Stiletto and LSoM in your arsenal. Would dropping Int to 24 and raising Endurance by 6 be viable? And would Blessed weapons besides Iron Nuckles be effective (maybe not because of low Stamina)?
Well thought-out build as well as proven to be so. This merrits a +1 from me.
the extra endurance doesn't help much and losing another spellslot and mp is pushing it. If you want to use a blessed weapon, i recommend the knight because you sacrifice the estoc for the blessed knight sword in one hand or claymore in 2 as i stated in my response to 2zootoo2. I've used that concept and it's extremely useful if you don't like to grass much. With a blessed setup, i might grass once or less in a battle because you can dance around a while if you know how to roll. Those were good fights, i appreciated them :)
You can really manage those weapons with 8 - 11 End? :O I don't think I could to be honest, I rely a lot on feints now which require a little more Stamina to pull off. The Clay/ Knight Sword does sound interesting though, with the immense passive regen to boot. :) stack it with Adj or a +4 Blessed wep and you've got yourself an insanely resilient build. It would seem hard to pull of the dodging required to keep the passive regen steady with the little stamina again, but I can see that Endurance is not the priority of this build. More so the Mage characteristic. :P
I found that the passive regen is extremely helpful and you have to manage your endurance quite a bit if you do use melee at all. The knight sword is mainly used for the running slash to keep your opponent on their toes. if they get to close, you should use a 2-handed R1-R2-R2 combo because you don't have the stamina for anything more. As for the dodging, manage your stamina and sling spells at the proper time so they aren't interrupted and have a fair chance of connecting (i like to counterattack after someone whiffs). As for the claymore, it's useful because it packs a good punch, but i'd rather have the aggressive moveset of the KS personally. You can swing the claymore 3 times if you start with a knight. In 2 hands, you can only swing the KS three times with 8 END and 4 with 11. it's tough, but it's nice when you don't have to grass against a backstab-hungry opponent. Most backstabs OHKO a mage with 40 Vit anyway, so there's not much of a point to healing unless you have a lot of room.
The R1-R2-R2 does hurt quite a bit coming from a secondary weapon. I agree, I would prefer Stunlock over reach since your spells cover the latter.
Would it hurt to put Kris Blade in the left hand and ToB in the right? That way you could switch from melee to magic quicker without loosing the 30% Mag damage increase from Kris Blade (it's 30%, right?)
It wouldn't hurt, but you also can't backstab unless you switch the ToB out first. Not only that, but you can't cast while your secondary weapon is out, so it's a bit of a lose-lose.
Ah, I see then why you have it set up that way.
I don't put anything in here unless it's necessary lol. Learned that with my early builds. i recently created a 125 version of this if you're interested in a few fights. I don't have blessed weapons for it though, so i'm not sure how it will compare. even so, i keep the adju shield and estoc handy.
I might decide to try this out on my alt acct ATrollingJumper. xD
It'll be my first Mage, so I hope it's newbie-compatible. ^_^
Aha, so that's who summoned me! Nice psn lol. You were making it today, I hear. And if I remember correctly, you upped int to 40 :-P