|Build summary||A faith/bbs hybrid that uses poison and plague|
|Recommended starting class(es)||Temple Knight|
|Recommended Soul Level||125|
Recommended stats (Leave at default (**) if not raised)
|Will/Intelligence||14 (15 if you do not want to use the silver coronet)|
|Endurance||30 (i bump this up to 35 at expense of luck)|
|Strength||18 (15 if only using 2 hands, add 3 to end or faith pr even better, luck)|
|Luck||27 (22 if you want 35 endurance at SL 125, 21 if you want 15 int)|
Right Hand 1
This should be your main weapon unless you are going for a death cloud 3 hit kill combo.
fun to use, has a built in 3 hit kill combo with death cloud.
Harder to win with most of the time but that stunlock is nice
Right Hand 2
This moveset is generally more useful when not running main-hand BGS+5 and also not using death cloud. This moveset alone surprised me to find out not only did it do the same damage as the GS but was also infinitly more useful, I run this with main hand BBS any day.
Left Hand 1
Left Hand 2
Any of these will work
Spells and Miracles
(A thanks to Riem0027 for this, it really helped bring this build to the next level!)
|Gameplay tips and progression||
Make sure you start as a temple knight or any class that suits you but can actually meet this goal.
Work through 5-1 and bring any fire weapon, whether it be firebombs, dragon longsword +2 from 2-2, whatever. Kill Leechmonger, get mirdan hammer. Go through 5-2 and kill dirty collosus, start farming faintstone. Get the hammer to +5 after getting 20 faith so you can get the pure faithstone.
In pvp, this build is mobile, bulky with good defences, has some hard hitting weaponry that is fast, can induce stacked poison and plague, has health regen (or stamina regen), and has second chance. So if your invaded make sure to get to a place thats advantageous to you and plague then poison them or poison then plague, if you dont get death cloud, poison them with kunais then enchant/curse weapon and punish with your BBs. If they carry no restoratives then get second chance up, if you havnt already and start punishing him and attacking him with no mercy with mirdan hammer or bbs, it doesnt matter which, any blessed weapon works for this but mirdan hammer is just too good to pass up for me.
When invading, same strategy but with some phantoms around you really need to be careful and try your best to just out smart and out power and out meveuver them. You have the tools.
1-1 pvp, dont fight here unless you get to the dragon flame brige or the red eyed knight bridge, any tower is nice too for strategy. But otherwise if your hosting thier is no reason to be here. But if you must and you fear getting backstabbed on the way to those locations, simply wait for them to come near, plague, poison, tank.
1-2, also a dumb idea, but once again if you must, i would suggest trying to get them killed in the fire breath of the dragon or better yet have that knock them down then cast gods wrath.
1-3, you can get a lot of battles here, i would suggest ambushing them right before the penetrator boss room if they havnt already killed everything, if they did, then just plague, poison, tank. This whole area is on your side mostly just because you can lead them around in circles and get them killed by enviroment hazards and enemies. The 5 red eyed knights are a pain in the ass to deal with.
1-4, also kind of fun, points if you kill them with the blue dragon, same as the 1-1 kind of deal except the enemies are a threat to them. So definitly use them to your advantage, if they havnt killed the 3 bp's yet then take them in as your party members and go crazy. Backstabs do rediculous damage.
2-1, you have an aura about you so the darkness does not help. But the narrow corridors and high falls do. Also the lifts. You can just wait while they futilely try and kill you on them. Bonus points if they die from fall damage.
2-2, kind of dumb, but for teh lulz get them blown up form a cart, otherwise lead them to the huge pit on the right side leading to the boss for mazimum lulz and strategy. Lead them down, push them off. If you cant, then plague, poison, tank. You can move fast. If you can't though make sure you can keep yourself away from being backed into the many corners this stage has. Enemies are your friend once again.
2-3, its a corridor, you have the advantage, they cant dodge death cloud too well and mirdan hammer is like a spear but better. But multiple party members whilest invading and you will die.
3-1, this place is nice because it is so narrow, and treacherous, plus death cloud cant be seen usually. Its like 2-1 but more in your favor. Also, get the cthulu faces to eat thier faces for fun.
3-2, better to a degree, because now you can push them off an instant death pit everywhere. Btw, get the high ground on stairs. Push them off the elevators. If not, then plague poison and tank
3-3, your the boss. Its an even battle on an even playing field. So use your status advantages and the yellow balls of doom to it too. You can wreak havoc this way because and just because you can outwit, outmeneuver, and out damage your opponent with your high defenses, maneuverability, and damage output.
4-1, same as 3-3. but for the lulz lead them to the skeletons or the black skeleton. Even the storm beasts are your friends here. While hosting though, ya, stay in the first area unless you cleared out that place like a baws. A good idea is to stay away from the ledges yourself unless your opponent is between you and it.
4-2, lead them into a reaper ambush and plague them to interrupt any attacks as a fun strategy, if hosting, kill the reaper in the first room and stay there. A really fun idea is to wait for an invader behind the corner near blidge then as they walk in the reaper room looking for you, cast gods wrath and they get hit fro 700-900 damage. Then finish them off. Its hilarious.
4-3, not gonna happen. Way too small. but an Ideal gods wrath + finisher place as they invade.
5-1, this is your area, i mean this build has a special nickname to me, "Astreas new boyfriend"
5-2, in body form and soul form you can tank poison and keep your health at even. If you invade, you dont even need to worry, use all your advantages and laugh at how hard they try.
5-3, push them down the hole? Is that the only thing you can do. Im not sure you can even fight here.
So the general strategy is to screw them up with status then just go crazy with your weapons. Fall back and heal, lead them into traps, use your knowledge to your advantage. Because your not going to go down easily at all. They need a tank and one that shoots firestorm at that.
PvE is easy, second chance, kill heal repeat.
Notes, in a recent fight that I won using this build I tanked running firestorm in 4-2. It was hilarious.
Thanks to "TheSpaceships" for the name