Build summary | A powerful magic/melee build that uses both moon and crescent weapons in combo while harassing opponents with firespray, and poision cloud. |
Recommended starting class(es) | Temple Knight |
Recommended Soul Level | 125 |
Recommended stats (Leave at default (**) if not raised) |
|
Vitality | 45 |
Will/Intelligence | 24 |
Endurance | 32 |
Strength | 18 |
Dexterity | 13 |
Magic | 50 |
Faith | 16 |
Luck | 7 |
Recommended equipment |
Armor: Wanted to try something different. Rather than giving recommendations on what sets of armor are good to use, using various pieces from different sets to mix and match can provide higher defense against the four different damage types: Blunt/Normal/Piercing/Slahsing Some recommened armor setups: Females: Various armor pieces that go well together: Weapon set up: Right Hand Main weapon; Crescent Estoc Catalyst: Ikat Rings: . |
Recommended spells/miracles |
Spells:While I originally was going to go with only 21 intelligence, keeping endurance at 35, our fellow DS player , PSN: Spaceship, gave me some great advice, as you can see from his post below. Recommended Spells:(4 slots) Miracles:(two Slots) The one and only Second Chance |
Gameplay tips and progression |
I want to mention one crucial thing. I have seen and heard many players having difficulty getting pure darkmoonstone. A great way to kill both lizards next to one another in the 4-3 area, near the area you get the storm ruler, is to go to the cliff where you get the two chunk of cloudstones. If you have the clever ring in NG get in hyper. If in NG+, use clever and Morions. Take out yoru compound long bow, equip white arrows, have good aim(hopefully:) and shoot away at them. I'm always up for helping as blue, dueling/Sparring. PSN:Humperdink6473 |
Hump'sMagbuild
Good build so far… A little variation of the Spellsword. Only recommendation would be to take Intelligence to 24 for the extra spell slot, and taking points from Mag to compensate. Remember that you can use other Moon weapons like Gaxe, KS, Kilij, etc.
I'd like to see this when it is finished.
Hey Spaceship,
Thanks for the feedback.
I actually apologize for not completing this build yet as I've been busy at work. However, your recommendation in thinking about it, makes total sense. In thinking about how to keep mag at 50, I will take three away from endurance, still having plenty with the weapons used, and putting them towards Intelligence. You the Man:)!
I feel 50 magic is perfect with this build for many reasons. One huge factor is that the crescent estoc is extremely powerful as a backstabbing weapon against most phantoms. Has OHKO stab power. Moon War Scythe and Mirdan Hammer(both have exact same total damage at 405ish, which is more than a blessed MH with 50 faith build:)
Another reason leaving 50 magic is using crescent weapons along with moon. Only time I recommend using moon and definitely over crescent is versus faith builds. The great thing with this build is you can also buff up a nice weapon with light spell and decimate faith.
You made a great recommendation in respect to adding the three points towards intelligence. When thinking about endurance at 35, if I take away three points, making it 32 endurance, and put those towards intelligence, I've got added MP but most importantly an added magic slot. That my friend, was excellent advice that I admit I didn't think of. I felt 35 endurance is just right for using a weapon such as Mirdan Hammer, War Scythe, even lighter weapons that are better used with higher endurance(knight sword combos, stunlocks, fast swings of kilij,etc…)
I had intell at 21 Ihtelligence originally because being that this build had high endurance geared towards using magic melee weapons, I was going to use firspray with Ikat as an harassing tool. With 21 intelligence you can cast spray multiple times without respicing. Soul Ray, or Light Spell was going to be my other recommendation.
Poison cloud if necessary against the occasional grass spamming troll(clouds cause lag, hence not something I use or like having used against me) That being, said, there are always exception to the rule.
With the added magic slot, Firespray, Soul Ray and Light Spell can now all be equipped at the same time.
While moon and crescent weapons are the ones I usually use with this build, if I come across a BBS user, I'll whip that light spell right out and buffaroni on my +10 choice of weapons. Most are the smaller, fast swining one such as +10 kilij, secret daggar,knight's. the heavy, slow weapons are not worth using light spell on. One exception to the rule of not using heavy weapons; The Guillotine Axe. That baby can be wielded with 18 strength, may have some small A__S range, but if you catch someone in a stunlock with it, one of the toughest ones to get out of. Another words, it's most likely Goodnight Irene for them.
If I could give you a +1 for your advice, you'd get it.
Thanks a ton Spaceship.
I want you to add my PSN if you are on tonight. Maybe welll spar/duel, so you can check this build out.
PSN Humperdink6473(main one)
Other PSN I use as ALT: Pisnortcinose
"We are the dreamers, we are the dreamers of our dreams"
-Wonka
No problem, glad you are liking my suggestion ^_^
The only thing I'd do is raise Endurance to 33, because that gives you the minimal amount of Stamina required to hit five times consecutively with a polearm, and six times conseutively with Guillotine Axe. In other words, deadlier combos. Consider taking a point from Vitality. ^_^ So in other words, 44 Vit 24 In 33 End 18 Str 13 Dex 50 Mag 16 Fth 7 Lck.
Sure, we can spar today if you want. Would be cool to test out a build Ive been working on for ages - I want to test combo damage. I'll add your alt right now.
My PSN's are TheSpaceships and TheMarred. Alt is for low-lvl builds to make people's day a living hell. :P