Build summary | Melee-caster to screw with those pesky invaders. |
Recommended starting class(es) | Royal |
Recommended Soul Level | 120 |
Recommended stats (Leave at default (**) if not raised) |
|
Vitality | 40 |
Will/Intelligence | 30 |
Endurance | 12 |
Strength | 18 |
Dexterity | 18 |
Magic | 50 |
Faith | 18 |
Luck | 14 |
Recommended equipment |
LH1: Crescent Uchigatana +8 Head: Monk's Collar/Silver Coronet* Quick Items: Grass and Spices. The Adjucator's Shield is for cosmetic mostly, to trick your opponent into thinking you're melee. The +5 is for some HP regen should you get hit. The Uchigatan is for the MP regen and added damage. The BBS is also for cosmetic only, but it stacks well with magic, so you might be able to get some good shots and combos off with it. The Insanity Catalyst is self-explanatory. Silver coronet if you want to be able to throw off consecutive Homing Soul Arrows, Monk's Collar if you're feeling that you won't need the 2nd HSA and would rather go with safety of one-shotting the invader. |
Recommended spells/miracles |
Homing Soul Arrow HSA is obvious. Soul Ray and Firespray are for killing off the opponent if you'd be low on MP. Warding is to save protect yourself for some nasty melee attacks should you find yourself in trouble. |
Gameplay tips and progression |
Disclaimer: I am by no means a pro or have any know-all knowledge about the game but this build has worked really well for me. Any tips to improve the build would be very welcomed. Introduction: I played this game a lot about a year ago and then stopped. About a few months ago I moved to a different country and one of the things I brought with me was the PS3, and this was the game I had in it so I started playing again. I couldn't remember what build I was trying to get or how to play at all. I just noticed that I had Homing Soul Arrow, BBS and Adjucator's shield and took it away from there. What?: This guild is not for end-game pvp or anything similar like that. I just stumbled upon it and it has worked really well for me. I'm the kind of player who just plays for fun, trying to get new weapons and discover the game. It's rather huge, you know and as such I don't do end-game pvp, invade other people etc, but that doesnt mean people feel like they have to invade and screw my gameplay up for whatever reason. The "purpose" of this build is to fool the invaders in to thinking you're doing melee, hence the big-ass shield and sword. How?: When the invader starts messing about with you, just roll away, maybe slash a bit with your BBS, then quickly switch to the Insanity Catalyst and Crescent Uchigatan and get Homing Soul Arrow up. For all intents and purposes, it will most likely one-shot your opponent. This will obviously not work against very good pvpers, and as I stated before, this build is not for that, it's for fending off invaders quickly so you can go about your business. I feel like timing is quite important with this build. To roll away from your opponent while he's using up all his stamina, and then quickly switch to HSA, roll behind/beside the invader with a lock on and get the HSA off while he's still recovering. Why?: I've visited this site a lot and found a truckload of helpful information here, and I figured I can't possibly be the only person in the world who likes just playing the game without doing much pvp. I couldn't find any similar build (although I haven't really looked "much"). I don't like getting invaded, but this build is seemingly working very well. After going through all through NG to NG+ all the way to 4-2 without getting invaded once, I got invaded 7 times within an hour, and I one-shotted every single one of the invaders. It's quite possible that their build was complete crap, but nevertheless, they got one-shotted and I was still alive. Stats: I know some of the stat points seem a bit off, but as I literally started this build over a year ago I can't remember my reasoning back then. Summary: You want to trick the invader into thinking you'll be an easy pray. Get him close, let him use up all his stamina, then dodge and throw the HSA at him. Timing is important but should one-shot him. Conclusion: Feel free to flame away on this build. It works really well for me but as I stated it's not for pvp purposes per se, but rather for fending off invaders while you go on about your own business. If people have any questions or suggestions on how to make it better (I know there are some points in luck that seems odd that could probably do better in Int/Vit/Mag) or to just poke fun at it, feel free. I'd appreciate any feedback. |
Deception
Great build for the concept, but the PvP Nazi inside me must speak for a moment. :P
These are all just pointers, nothing mandatory. Overall, this build has a nice concept for those who want practical PvE. +1 from me.
Also, I'd love to have a Crescent Uchi +8, but I don't think they exist. :D
EDIT: The lowering of the stats was if you weren't serious about BBS. It will be doing minimal damage anyway, since you don't have Light Weapon and at least 20 Luck. Not worth it IMO if it is mostly for cosmetic use. I'd personally not even bother to meet stat reqs.
EDIT 2: I just realized… You could use a 'Pushed ToB' in place if Insanity Catalyst. This means you'd have to have high Faith as well, but it would definitely be more powerful than Insanity Catalyst, and give you twice the MP to boot. You'd need Faith to be at least 30, so… You could take 7 points from Luck, 5 from Dex, and 4 from End for a total of 16 saved SLs which could then be invested into Faith to bring it to 34. But then this would just be another Pure Mage with no melee besides the Uchi, and litte originality. Your choice.
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Thank you for the comments, it's greatly appreciated :).
I'll try to answer the points as I can.
Oh, and yes… the Crescent Uchi can only be +5, sorry, noobed up :). I haven't really gotten the ToB yet, this has been on my radar for quite a bit and I would like to try it out. Will be trying to get that.
Again, thanks a million for your feedback, I really appreciate it!
I love writing feedback, believe it or not. :P
Again, really appreciate the feedback and for not flaming the build completely :). Good constructive feedback is always helpful.
Kris Blade increases the power of your Spells by 30%, while the Crescet Uchigatana deals Magic Damage via hitting your opponent. The Magic Damage dealt from Crescent Uchi scales with your Magic stat. It will not increase the power of your spells like Kris Blade.
Steel Shield would be very deceptive, but it sucks. :P I don't know if it's worth it to be slightly more deceptive but loose the HP regen from Adj Shield. Personally, I'd go with Adj Shield just because, like you said, people don't pay too much attention to all of the details of equipment that you have.
I don't think I could really flame this build while staying logical. :D It is after all, well thought out.