"Pushed" Spellsword (SL 133)
rating: -1+x

Build summary A hybrid of the "pushed ToB" with the versatility of a spellsword. Designed for hosting.
Recommended starting class(es) Royal, Knight, or Temple Knight
Recommended Soul Level **

Recommended stats (Leave at default (**) if not raised)

Vitality 45
Will/Intelligence 30
Endurance 30
Strength 18
Dexterity 13
Magic 40
Faith 30
Luck 7
Recommended equipment

R1:
-Kris blade+5
-Morion blade

R2:
-Moon/ Crescent Kilij+5
-Crescent Estoc+5
-Moon/ Crescent uchigatana+5
-Crescent Secret Dagger+5 (amazing in 2 hands)
-Moon Great Axe+5

L1:
Talisman of Beasts (damage is comparable to the iCat)

L2:
Knight's shield+10
Adjudicator's Shield+5 (two-hand a weapon and use the passive HP regen)
Dark silver shield+5 (blocks 100% magical damage, less magdef than the rune shield)
Rune Shield +5 (+60 magdef, weighs very little)
Moon/ Crescent Uchi+5

ARMOR:
*Monk's Head Wrap
*Ancient King's set/ Binded set.
*Fill rest with the black leather/rogue's set

RINGS:
Ring of magical sharpness (almost always recommended)
Cling ring (soul)
Eternal warrior's ring (good for either IMO, aura-generating)
Foe's ring (BP, even better than magical sharpness, though it can stack)
Friend's ring (Blue, " ")
Clever rat's ring (always useful)

Recommended spells/miracles

MAGIC:
Soul ray
Homing soul arrow
Ignite (limited hyperarmor capability, my favorite spell)
Firespray
Firestorm
Fireball
Light Weapon (works great on the Meat Cleaver or a small +10 weapon like a dagger)
Warding (I'd prefer more spell variety than this, but it works great against physical builds)

MIRACLES:
Second chance
Regeneration (1% hp/s regen, good for when SC breaks)
Evacuate

Gameplay tips and progression

This build was my very first, however it's taken a long time to perfect. My LW Cleaver build inspired the idea behind this build. It is mainly designed for hosting, so keep that in mind. I've basically supplemented the concept of the spellsword with optimal use of the ToB for the SL. If taken t the 140's you can hardcap magic at 50 and really deal some damage.

if you wish to proceed above SL 140, which is not highly recommended except for PvE only, get MAG to 50, FTH to 50, VIT to 50, INT to 40, and END to 40 (SL 188). At 50, you reach a point called a "hardcap" which means the gains in damage per point are extremely small. Again, it's recommended that you stay between 120 and 140.

If you wanna mix it up, use light weapon with the iCat on your favorite enchantable weapon. I recommend the Meat Cleaver because it already has 156 magAR that you can add to. If you like pure melee, check out my LW Cleaver build. It plays similarly, but is much sturdier at the cost of spell-casting ability.

Overall, try different strategies, find what works for you as you have a wide range of possibilities.

AND A FINAL THANKS TO NICK, AS THIS BUILD WOULD NOT BE POSSIBLE WITHOUT HIS SPELLSWORD BUILD.

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