You may be wondering why I'm deciding to go with a bow and spike shield versus buffing up a nicce sharp weapon that can still deal damage with 25 endurance such as the estoc. My reasoning is simply this; Aside from the fact this build I recommend dodging instead of blocking as mentioned, which will require at least some endurance to roll away and use spiked shield along with the compound bow, set of armor while rolling quickly, i am all about unique builds. Which leads me to a slightly off topic but kind of relating to what I'm mentioning:
You may be thinking why not use a R1 spam kilij with curse or any othe sharp weapn insteadof the bow for PVP. My reason is simply because I like to challenge myself. I don't go for the best builds, and best weapons. Most players that started out a year plus ago, having no dupe method provided to them, had to work hard to achieve goals this game used to be all about. The game is now more about FTW culture, who can beat who, withoiut having any background or understanding of the game's environments, enemies, weapons, but rather using any "easy" weapon, ring such as clever and dulls, other builds such as high vit, or crushing using Mirdan Hammer in body form with purple stuff that I never even used when I started playing this game, until completing it for the first time.
Dragon Long Sword was a common weapon that was used throughout NG. To be able to get a dragon long sword +5 took hours after hours at times.
The fact that I love this game, am addicted or I would have quit a long time ago with the increase of players who not necessarily jump, troll, or whatever you call it. What DS has lost aer competant players who you co-op with or fight against for the most part. Beating someone using certain methods such as Kilij R1 Spam with curse is a win. It's not something that feels rewarding to anyone who played this game back when you had no idea what curse or kilij did.
A game that took for some 200-300 hrs to beat, now takes 3,4,5. The feeling of achievement in just speaking to beginning players I can tell isn't there. It's because they didn't have to put themselves in a position where there was no choice to attain a certain spell, boss soul, upgraded stone. Maybe that is a reason why even the trolliest of trolls, grievers of grievers are no longer around. They got fed up with the fact that they couldn't make supertrolls out of these newbies. The game is increasing in ignorant players, some who dont' know better, and have no idea what they are doing is wrong. Others who would have felt what players even a year ago did upon completing a difficult DS task, may now not even consider doing os because they get their items duped easily.
Yet, out of it all, the real ones to blame are the players who claim that they dislike ganging up on, bullying other players, yet use alt PSNs(it's obvious) so they themselves let out their trollness.
Anyways, sorry if I'm venting, but this is how I try to get my points across. If I can get one person to understand the feeling of reward by spending time the old school PVE style way, beatin gthe game, moving into PVP, and starting to understand builds from scratch, I'd be a happy man. The internet is a video games best assets for information, and also it's most dangerous, epidemic.
who honestly disrespect this game even worse than the jumpers and grievers w to beat, now takes 3. Anyone who disagrees with me The fact that many who played this game before the entire dupe method, glitches destroyed the very essense and UNDERSTANDING of what made this game so unique in nature, are those who can relate to what I'm saying.
Unfortunately, someone who used to spend over 300+ hrs believe it or not in finally accomplishing the ultimate goal of defeating the entire game, would be laughed at now by newcomers who never ever even played through the game but rather enjoyed the fruits of labor and kindness that many old school players gave them. I feel I as well spoiled these rotten eggs because the game is now not considered "extremely hared to beat", "impossible but addicted", "sense of achievement and euphoria upon completion", and "takes tons of strategy, attention to detail" as some examples. You won't find those on recent forums or at least conversations between multiple players discussing how incredibly difficult yet rewarding the game is.
Maybe it's that I played PVE first, that my feelings/passion I have for this game is different from others who just let blues beat levels for them. Nowadays, you can just self dupe if you find out through the grapevine which isn' hard to do. Defeats the entire purpose and understanding of what made DS one of the most complex, difficult yet rewarding game of not just thiis generation but the one before.(Turbo graphix, Nintendo,etc..)
:)Hence, my reason I am creating a build like this. If you are a player who likes challenging yourself, maybe you will respect this build. If not, you won't. Hate it, love it, rate it. If you understand the game's mechanics, you may actually think this could be a neat little fun, yet competitive PVP Build.
Once casting warding, you can either unequip or leave in the slot the catalyst, TOB,.
Before judging anyone, whether it be builds on here, in life, understanding another human being, never judge without fully comprehending and feeling you, yourself know the truth.
Any Questions? message me? Want to rate it a negative just because you DON"T LIKE IT? Do so.
Rate it a positive? Thank you:)