Build summary | A high-level PvP build that uses both Magic and Melee effectively. Difficult to master. |
Recommended starting class(es) | Royal |
Recommended Soul Level | |
Recommended stats (Leave at default (**) if not raised) |
|
Vitality | 63 |
Will/Intelligence | 40 |
Endurance | 40 |
Strength | 18 |
Dexterity | 13 |
Magic | 50 |
Faith | 50 |
Luck | ** |
Recommended equipment |
RH1: Moon Uchigatana +51 1 This build can work well with any Moon/Crescent weapon. If extra points are needed to meet requirements for another weapon, they can be subtracted from Vitality. 2 Dark Silver Shield +5 (High Magic defense) || Steel Shield +10 (High Hit Resistance) Which weapons are equipped is your choice. For those who like dual weapons, use two Moon Uchigatanas. For those who like to use a shield, either of the above will work. The Morion Blade is also good for when HP falls below 30%; you will deal extraordinary damage until your Second Chance is cracked. Hyper Mode is not recommended unless Second Chance is active. Old King's Armor |
Recommended spells/miracles |
Recommended Spells: - Soul Ray: a simple, fast-traveling ranged spell. Good for interrupting heals and can deal solid damage against builds with middle-to-low Magic defense. - Fireball: a ranged spell. Deals high damage against the majority of builds and has impressive splash, making it hard to dodge. The downside is it travels a little slower than Soul Ray, which makes interrupting heals difficult. - Ignite: a strong, close-quarters spell. Easily deals more than twice the damage of Fireball, as well as causing opponents to stagger. The splash damage and high casting speed make it very hard to dodge if the enemy is close enough, though a miss can leave the caster vulnerable to backstabbing. - Homing Soul Arrow: a strong, mid-range spell. Deals incredible damage, almost guaranteed to either kill or crack Second Chance with a direct hit. It is, however, easy to dodge, though one wrong step by an opponent can leave them open to be hit full-force. This spell can also be used when a heal is needed, as some opponents who don't know any better will stay away until the spell fires, giving time for maybe one or two heals. - Firestorm: an incredibly high-damaging spell. If it connects, it can easily deal over 1000 damage, either cracking Second Chance or outright killing an opponent. In enclosed spaces, two hits may be possible, depending on how far away the first hit knocked your opponent. The main disadvantage is unreliability; often you will be hit before the spell really gets going, interrupting the cast. This problem can be solved by using Firestorm only when you have enough space, or just using it after a backstab when your opponent can't retaliate. - Poison/Death Cloud - both Poison and Plague, on top of inflicting continuous damage to opponents, reduce the effectiveness of healing items by half. Plague also reduces stamina regeneration, giving the caster a powerful advantage over melee builds. Often opponents will stay away until the cloud wears off; this allows the caster to either block a narrow passage or hide inside the cloud if heals are needed. The reduces visibility may also allow another spell to surprise the enemy. Recommended Miracles: - Second Chance - God's Wrath: since this build also has high Faith, God's Wrath does impressive damage, though the real beauty of it is knocking down your opponent. It can also be used when the caster is surrounded in place of Firestorm, leaving space for other spells. |
Gameplay tips and progression |
This build isn't easy to use, but when mastered, can be very good. This is because it's unpredictable. Magic and Faith are the focus stats because this build utilizes a "Pushed" Talisman of Beasts3. The Magic stat also increases melee power, due to Moon weapons' stat scaling, while Faith adds to Magic defense. This is especially powerful since most Magic-based builds have very low Magic defense4. When fighting, you can open up with a long-range spell, and when your enemy dodges quickly close the distance and surprise them with melee. The trick is to never stick with one style for long; change between Magic and Melee so that opponents must constantly switch gears to avoid your attacks. You will most likely get a good hit in when they make a mistake, and if you are paying attention and use your Magic to interrupt their healing, they will eventually be worn down. 3 Since the TOB scales with both Magic and Faith, either can be increased for stronger spell power. Using a TOB with your Magic and Faith stat more-or-less the same will often push spell power beyond the capabilities of an Insanity Catalyst. 4 Kris Blade, Monk's Head Wrappings and Ring of Magical Sharpness all decrease Magic defense. This puts most Magic-based builds at high risk to the Blueblood Sword, Meat Cleaver and other similar weapons/spells that deal heavy Magic damage. NOTE: some of this information is copy-pasted from my other variation of this build. It will be updated to fit this version as soon as possible. |
Spellsword - SL 200
thank you for the update of the build first of all,
glad to see that some people actually listen to others
as for the stats:
i think you did a good job at balancing
i was just thinking about lvls and etc.
lower VIT though, 63 isn't necessary, 50 will be fine, in body form
those 13 lvls, can contribute to the raising mag and faith for my 250 build, 80 mag and 80 faith will kill people, and protect you from magic
Spells/Miracles:
Put Fire Storm back up there, it has a nice back stab follow up (with full MP, 3 follow ups = death) longer hit range will give you a more likely chance to hit
don't you still have more miracle slots
clouds tend to make people suicide, so i would put a warning there
Equipment:
switch moon to crescent with the higher amount of Mag, it will be stronger
if dual wielding, replace krisblade with a 2nd crescent Uchi, and keep a shield in reserve, against daggers etc.
sorry for the long post, BUT YOU ASKED FOR MY OPINION
Remember this: What you may know, may or may not be true; and what is true, you may or may not want to know.
Thanks ^_^ To answer your points:
- Vitality may actually need to be that high. SL 200/250/whatever is going to be a mega-damage zone, so a lot of HP will be needed to survive.
- That's a good point about the Magic and Faith, but I'll get to that below.
- God's Wrath can do the same thing ^_^ And Firestorm is always a viable option, even if I don't recommend it. It depends on your playing style. Even using it, you can carry HSA and Soul Ray (That's what I would have, at least).
- It's only possible to have 4 Miracle Slots, 5 if you use the Ring of Devout Prayer, but that's a waste of a Ring slot. Naturally you would carry Second Chance, and besides that God's Wrath is the only one worth having (for this build, at least).
- I've never had anybody suicide when I used a cloud O_O If you mean Acid Cloud, maybe, but I don't use that so I wouldn't know ^_^
- I'm not sure whether Crescent would be stronger…Moon should be better until Magic is about 60, and I was thinking of adding in other possible weapon choices. In that case, Strength and Dexterity would go up to meet requirements, giving Moon a little more of a boost over Crescent. It will depend.
- Kris Blade is vital to having strong Magic. It should never be switched out unless you're going to play all-melee for a while. And yes, I always keep a DSS +5 in my inventory ^_^ I'll add that in.
It's no problem, I like it when people give their opinions. Debate is what makes builds better ^_^ Not sure what the all caps was for, but don't worry, I'm never going to be annoyed when somebody gives their opinion.
PSN: Nick1Nintendo
Ask my anything. About Magic, that is.
Ah, good! I was wondering when someone was going to make this build for higher levels. I've found that a Moon Great Sword goes great (no pun intended) with any Magic/Melee build since the knockdown gives you a little breathing space to spice up, switch weapons or cast a spell. I use it on my sl 120 Spellsword (DBS for my Battlemage) and the only problem is the low vitality and endurance make it even more difficult to recover from misses. However this version of the build rectifies that so it should be even more viable.
Nice work again Nick! No doubt the sl 200 crowd will be trying this out.
Couldn't find a bunny with toast, ah well.
PSN: toasT_Bacon, toasTBacon
I think you should say that VIT can be altered to your liking, you should put that as recommended
i don't think you need much more faith than 50 now that i think about it, took a direct firestorm and only took 1/3 health with 18 faith
I thought you still had the same amount of miracle and magic slots
If you try to break your enemies armor, they will usually suicide
If you us a str or dex based weapon, you are going to want light or curse weapon
The Kris Blade, is very useful, i don't like using though
Try puting a moon kiliji, or a Moon Miradan Hammer
I could see a lot more variety with higher stats
Remember this: What you may know, may or may not be true; and what is true, you may or may not want to know.
I thought I put that in? Well, I'll check and edit if it's not ^_^
Firestorm deals Fire damage. Faith increases defense against MAGIC damage. Firestorm may be a spell, but it doesn't deal Magic damage. Same with Ignite, Fireball, etc. Mages are at high risk to Magic damage, which is most dangerous in Meat Cleaver builds, Luck builds, and especially other Mages using Soul Ray or Homing Soul Arrow. 50 Faith solves this problem. But that's only a side-effect; the main reason for increasing Faith is to use a "Pushed" TOB.
40 Intelligence will give you 6 Magic slots; my SL 120 build only had 30 Intelligence, which is worth 5 slots. I'm pretty sure at 36 Faith you get 4 Miracle slots, which is the most possible, whereas with 16 you get 2 slots…most builds go to 16 for space to use Second Chance.
I don't use Scraping Spear or Acid Cloud, so I wouldn't know ^_^ and personally I think Acid Cloud wastes a slot…I'm not intimidated by it, nor the Scraping Spear, so I doubt other serious PvP'ers would be.
This build uses Moon/ Crescent Weapons. They have strong damage by themselves, and you never have to worry about Light Weapon wearing off. And enchantments with this build would be difficult anyway…too much weapon switching.
You can change Strength and Dexterity for any Moon wepaon of your choice; like I mentioned in description, just take any extra points from Vitality. I just prefer Uchigatanas ^_^
PSN: Nick1Nintendo
Ask my anything. About Magic, that is.
@ ToastBacon - Thanks ^_^ And as I mentioned, you can use any Moon weapon of your choice; just take any extra points from Vitality.
@ Nintendoblivion - If you really want me to, I can post a build for SL 250…or I might just edit this one. Don't want to flood the character builds section ^_^ I'll finalize it when you all decide what the PvP level will be.
PSN: Nick1Nintendo
Ask my anything. About Magic, that is.
You don't need to make another build for this, i think i have finalized how im going to upgrade this build
im going to extend to my faith a bit more, the magic defense will help a lot more than the mag damage, will
also, increase my endurance a bit more, the firestorm glitch makes fire defense is a vital part of strategy as well in this game
i will also probably change my Steel Shield to a PFS, again the fire defense will help a lot in the long run, this means i need for str (still debating on this)
that will be thae basics of the changes
Remember this: What you may know, may or may not be true; and what is true, you may or may not want to know.
Fair enough. A few pointers (as always):
- You're right about Faith vs. Magic…at this point in the build, either one will give about the same bonueses. Magic gives you more weapon attack (assuming you're using a Moon/Crescent weapon), so if you increase that to 55 Crescent would actually become stronger than Moon, unless you increased Strength or Dexterity for another weapon. If you want more in-depth about how your weapon choice will affect your stat spread, just let me know what you plan on using. As for Faith, it will give you stronger spells and a stronger God's Wrath, and the Magic defense is always a nice bonus. Just make sure you don't increase Faith ONLY for the defense; it's not worth it. One point towards offense will overpower 3 towards defense.
- NEVER increase Endurance just for more defense. Like with Faith, defense is a bonus, and isn't worth increasing a stat just to get it. If you need slightly more Endurance to wear your equipment, that's fine (though Kris Blade and ToB are very light, I don't think that will be a problem), but don't increase it for Fire defense.
- When the Firestorm glitch first appeared, I witnessed it less than 10 times. Haven't seen it since, and it's been at least 5 months. I doubt you have to worry about it.
- A PFS would work as well, yes, since there's a few more stat points to spare for Strength/ Dexterity requirements. Remember, though, that the weight may require you to increase Endurance. I would try to just find a weapon combination that lets you leave Endurance at 40.
Good luck ^_^
PSN: Nick1Nintendo
Ask my anything. About Magic, that is.
Again, thanks
i think after your advice, i will stick with what you told me
Also, i've been playing offline (due to my parents [http://demonssouls.wikidot.com/forum/t-238237/watch-your-language])
Once online again, i will be testing this build out
Remember this: What you may know, may or may not be true; and what is true, you may or may not want to know.
Nice build - looks very similar to my PvE Mage. I need to delevel Magic down from 60 to 50 and level up Faith some more. Since I don't care about level cap, I've put a little more into Strength than is necessary. Didn't know about the Faith/Magic stacking with ToB so I'll try to get them both to 50 for that added magic damage.
Thanks ^_^ And I would help you with that, but haven't been able to get on all that much lately…
As for the Magic and Faith stacking, many people don't. You have no idea how much of a nightmare it is trying to explain it ^_^
PSN: Nick1Nintendo
Ask my anything. About Magic, that is.
put a blessed mirdan hammer.. :D this build will be a badass one!
Oh, that's right! I'd forgotten that Blessed Weapons can now be used in this build…thanks for pointing that out!
PSN: Nick1Nintendo
Ask my anything. About Magic, that is.
Looks pretty good. One thing I think would be fair to mention for this build is that with 50 magic + insanity catalyst a Sharp Uchi +5 with light weapon would actually outdamage a moon or crescent uchi +5. By about 100 or so attack points. Not saying it is a better option as you would have to recast it whereas Moon is always around 400 damage, the sharp uchi would be much lower without light weapon on. Just wanted to mention it as I think 50 magic tends to work wonders with light weapon.
Yeah, Insanity Catalyst always works better with Light Weapon than the ToB. I didn't know of the actual damage, so thanks for posting ^_^ Although…for me, Light Weapon just isn't worth the trouble. You get better damage for a minute, but then when it wears off you're left with something near-useless. And there's no room in this build to carry two melee weapons at once. Also, Light Weapon deactivates when you switch it out, something that happens a lot with this build.
Worth mentioning, but I just prefer to save my spell slots ^_^ Others may be interested in your idea, though, so thanks for posting.
PSN: Nick1Nintendo
Ask my anything. About Magic, that is.
actually since this build has low dexterity, would'nt an uchi +10 do more damage than a sharp +5?
EDIT: Or maybe even a quality +5???
Makes sense…
…if you don’t think about it
PSN ID: someone_to_love, heroihnigma
I love how you distribute 50 points to Faith, not all on MAG because of ToB. It also opens up the choice to play with weapons based on Faith. :D
this the 1st true well balanced PvP build, so of course faith would be added in
Remember this: What you may know, may or may not be true; and what is true, you may or may not want to know.
i wish i had read this b4. u know i made the sl 121 build and leveled up for the 200. i completeley forgot about raising faith, just raised vitality and magic :( i'm dumb.
edit: saying that with magic in th 90's this build is still very powerful and i keep getting msgs complementing me on my high magic. 2 shot giant goblins :) . i'm just missing out on gods wrath then, which i can cope with and higher magic defence, thats ok as well as 90% of my pvp are against melee players… .
It's about time i had a Forum signature !
Now, what shall i write here ?
Ummmm, ( thinking ) …..
Is it wrong to find The Maiden In Black very attractive ? xx
Don't worry about it too much. An ICat with 90 Magic is still a force to be reckoned with. ToB is more powerful, true, but sounds like you're doing find without it.
And really? I need to level up soon, introduce some Hocus Pocus to this dry, barbarian level range :P
PSN: Nick1Nintendo
Ask my anything. About Magic, that is.
I know the talisman of beasts scales better with balanced faith and magic stats, however I think you can heavily decrease the build's sl by reducing faith to 16 (for second chance), vit to 50 and will to 30, I believe 200mp and 5 magic slots are really more than enough for pvp, all you are gonna need is second chance, homing soul arrow and firestorm, I'm gonna try this build with the stats I'm mentioning, I'll dual wield moon uchi+5 and for backup will be the talisman of beasts and kris blade+5, I really don't like using the monk's headwrappings becuz it's a big disadvantage against faith builds, kris blade is more controllable. I'll probably reduce magic to 45 and vit to 45 so I can cap at 130, this way I'll be closer to the most populated pvp sl
there is already a SL 120 made for this build
Remember this: What you may know, may or may not be true; and what is true, you may or may not want to know.
LOL.
It's about time i had a Forum signature !
Now, what shall i write here ?
Ummmm, ( thinking ) …..
Is it wrong to find The Maiden In Black very attractive ? xx
Lol yeah, you may have missed the point a little bit with this build. I have a SL 120 one up…this is designed for 200, where some players are leveling up to now.
PSN: Nick1Nintendo
Ask my anything. About Magic, that is.
I know that it is always easier to just have one talisman for the spells/miracles but if you are going to incorporate a miracle like God's Wrath you sould have the tal of god on you. It gives an A stat scaler as opposed to the ToB's C stat scaler, making the God's Wrath's damage much higher.
Just a thought..
GREAT build.. i'm already at work to complete it.. a question.. it is able the dull rat ring to increase the survival of the build?? I make sense of me.. with the HP < 30% the dull rat ring can make you withstand one more (in average, obvious) hit?? or enough always only a hit to die?? because otherwise it would be interesting to vary the build in a hyper-moded, moon great axe.. with morion blade / clever ring / dull ring..
Vitality 63
Will/Intelligence 40
Endurance 40
Strength 18
Dexterity 13
Magic 50
Faith 50
Luck **
RH1: Moon great axe
RH2: Talisman of Beasts
LH1: Morion Blade
LH2: DSS +5
rings: clever rat's ring/dull rat's ring
armour: king's (most fire resistance e no stamina penalty)
they are only ideas.. and I asked above all because even one of you that it already has this build he can make a will and to give me some answers..
i don't use kris / monk / sharpness ring so my magic defense remains at the most.. (in this way the adversary doesn't recognize me as pure mage)
then use the combo of the great axe r1-r1-r1.. knockdown on the third hit and throwing firestorm / homing soul arrow.. (question.. is it already able this combo to inflict decent damages without kris/monk/sharpness??)
but this is the beginning.. once that my HP < 30% i become super strengthened by morion / clever / dull and my damage becomes enormous.. but so the defense..
you now understand my question.. use the same combo of before would be devastating.. but it needs to have the certainty that if I receive a hit, while I am striking with the first r1 of the great axe, this doesn't kill me.. (great axe can't be interrupted)..
i think my ideas are possible in body form ( because of very high hp), but not sure in soul form ( i haven't space for cling ring = 50% hp)..
thanks in advance for the answers and excuses for my English
I don't know about Dull Rat's Ring…in my opinion, the ring slot would be better spent on Ring of Magical Sharpness (Body form) or Foe's Ring (Soul form). If you decide to give up Cling Ring in Soul, you might as well replace it with Clever Rat's Ring or Ring of Magical Sharpness. Damage > Armor in Demon's Souls. Of course, this is all relative to your preferred playstyle.
As for the Great Axe combo, with enough practice, you can execute it without taking a hit at all. And if you do…with all the high-damaging builds around these days, it's no guarantee that Dull Rat's ring will save you.
Hope this answers everything ^_^
PSN: Nick1Nintendo
Ask my anything. About Magic, that is.
ok.. thanks..
considering that however it doesn't behave the change of any stat.. I believe that I will make some tests.. I will hold you adjourned if I discover something interesting.. however still compliments for the build.. surely one of the best that I have found on this site.. ;)
It might work for you; it just doesn't suit my playstyle. I try very hard not to get hit at all. In my opinion, Dull Rat's Ring should really only be used with a build designed for Hyper Mode. You might find it useful, though. Depends on the player.
And thanks ^_^
PSN: Nick1Nintendo
Ask my anything. About Magic, that is.