Build summary | A balanced and versatile build |
Recommended starting class(es) | Any(Barbarian used as a example below) |
Recommended Soul Level | ** |
Recommended stats (Leave at default (**) if not raised) |
|
Vitality | 30 |
Will/Intelligence | 14 |
Endurance | 26 |
Strength | 30 |
Dexterity | 18 |
Magic | 22 |
Faith | 16 |
Luck | 22 |
Recommended equipment |
This would be dependent on your starting class and playstyle. Outside of your virtual world, a calculator is a must have unless you are a math genious. |
Recommended spells/miracles |
This is also dependent on starting class and playstyle. |
Gameplay tips and progression |
This isn't really a build, but a build strategy. In the example above, all of the starting barbarian stats are doubled and this can on to triple, quadruple and so on. This can be done with any starting class, but I am using the barbarian as an example. My highest starting stats are vitality and strength which start at 15. I add 2 points to both these stats and now they are both at 17. Now I divide 17 by my base stat, which is 15 and get my muliplyer, which is 1.3333333. I multipy this number with the endurance base stat which is 13 and I get 14.733333. I don't round off the numbers, so I only add 1 point. You can round off the numbers I supose, but I like to keep my highest stats at a priority over all the other stats. I multipy this with my base luck stat which is 11 and get 12.466666, so I put 1 point into luck. My base magic stat doesn't get any points unless my inteligence is up to 10. As a barbarian, that won't happen until your highest stats are at level 22. This is something to consider when starting out. Magic is useless without inteligence at level 10. Intelligence is useless without faith or magic at level 10. Faith on the other hand is never useless because it brings with it magic defense. I hope this is explained well enough for most to understand. |
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