Build summary | Not necessarily a build. More of a state of mind and strategy. |
Recommended starting class(es) | Temple Knight |
Recommended Soul Level | 62 |
Recommended stats (Leave at default (**) if not raised) |
|
Vitality | 20 |
Will/Intelligence | 14 |
Endurance | 20 |
Strength | 18 |
Dexterity | 40 |
Magic | 10 |
Faith | 13 |
Luck | 7 |
Recommended equipment |
When it comes to the recommended equipment for this setup only 2 things are absolutely necessary, and those 2 things are a +5 fatal weapon |
Recommended spells/miracles |
Cloak: that`s all there is to it. If you`re not going to use cloak, delete char. It should be casted when entering a match and whenever its off cooldown. It allows you to stray within about 3-4 feet of a target and to them it will look as nothing is there. I dont even need to say anything else. Demons Prank: trolololo |
Gameplay tips and progression |
Okay. Wall~o~text time. first things first, regarding game progression, generally you should beat 1-1 and 1-2 ( you will have to go back after anyway) Warning: there will no longer be wall-o-texts from this point. The pvp strategies will be broken down by a headline usually explaining what the prey is doing. The text that follows is quickest course to the clean demise of the host, often with minimal combat. Remember this build is hugely different from all other builds in that this builds game plan is setting up a kill, not winning a fight. First off are general rules. The 5 second rule: in any direct confrontation with hostile players, you hold the advantage for the first 5 seconds, due to the fact that the host will be surprised by the randomly materializing player in front of him and your instant kill backstabs. After 5 seconds however the shock will wear off and with your measly 500 health you will be at a gross disadvantage. But this build focuses on the moment where youre success chances are 80% or greater, not vice versa. So as soon as you can see the host/phantom regain his composure, bolt. Seriously. If you have cloak up just run through a hallway and turn a sudden corner. He will run right past and you may be able to backstab him. Generally however, just try to get out of harms way. Secondly, this is an INVASION build. the negligible decrease in health is nothing compared to the benefits of being able to safely heal and rebuff amongst mobs, zone hosts with them, or if the host is being cheap, backstab him while hes fighting. Now for the 2 types of the players you will face. Guys who want to finish the level and the guys who are pvp ready. We will the cover the 2nd type first, as they are significantly more threatening. They are either Waiting at the spawn: 2 options here, if he buffs backstab him. Game over. If he is fully buffed already, 2 options, bum rush him and try to BS, or try to escape into stealth. I generally choose the 2nd option depending on the opponents weaponry (LW BBS, mirdan hammer, cursed DBS, highly effective pvp weapons that are buffed/have magic damage, go for option 2.) from then on treat it like a normal fight. They have a buffed uber weapon: (dragon bone smasher, blueblood sword, any weapon known for overuse and imbalanced effectiveness) They have phantoms: this makes things alot more interesting, however there are tactics. The major rule is: target the host, but dont be afraid to kill phantoms. if you see say phantom A and the host vault off a ledge, but phantom B is lagging behind, run up and kill him, 1 less threat. |
The Ninja SL 62