'Pushed' ToB Build (Magic/Faith) (PvP)
rating: +2+x

Build summary Uses the Talisman of Beasts for similar damage to the Insanity Catalyst
Recommended starting class(es) Royalty
Recommended Soul Level

Recommended stats (Leave at default (**) if not raised)

Vitality 45
Will/Intelligence 40
Endurance 8
Strength 10
Dexterity 16
Magic 40
Faith 40
Luck 7
Recommended equipment

Right Hand 1: Kris Blade
Left Hand 1: Talisman of Beasts
Right Hand 2: Large Sword of Moonlight or Crescent Estoc/Shotel/Sais
Left Hand 2: Baby's Nail or Silver Catalyst
Headwear: Monk's Head Collar or Silver Coronet
Rings: See below

Equipment explained: The Kris Blade and ToB are obvious - the former increases damage by spells and the latter allows the casting of said spells as well as miracles.

I often use the LSoM, because of its shield-penetration capabilities, but a Crescent Estoc, Shotel or 2-handed Sais could suit your style more. Depending on what you prefer, you can lower your Dexterity/Strength and sink some more points into other stats.

I don't often switch to the second left hand slot, but I generally have a Baby's Nail there for quick plague damage or a Silver Catalyst there for a free spell/buff at the beginning of the fight.

Most casters will use the Monk's Head Collar, but I find myself preferring the Silver Coronet. With an extra point into Intelligence, you will have 341 MP, which is enough for Warding immediately followed by three Firestorms. Also, though your spells will do less damage, you will take less damage from spells and from magic damage from weapons. Of course, you can always retreat to a safe distance and switch to the Monk's Head Collar if you find your spells aren't doing enough damage - you can't really switch from the Collar to the Coronet if you find you're running out of mana too quickly. Also the Collar obscures your vision, making the judging of distance necessary to land close-up spells like Firestorm, Homing Soul Arrow and Fireball a lot harder. And it looks stupid. But still, it increases your damage a lot. ;)

As for rings, you'll of course be wanting the Ring of Magical Sharpness at all times in Body Form - the other slot can be used for practically anything. I find myself using the Ring of Magical Nature so I can memorise Warding/Fireball, Firestorm and HSA. Of course, it would be perfectly viable to use many other rings.

As a Black Phantom, you'll be wanting the Cling Ring in the second slot, but the Ring of Magical Sharpness could be viably substituted for the Foe's Ring.

As a final note on equipment, I personally have no desire to ever enter Hyper Mode, but I am sure it is an effective way of using this build. So if that's your thing, go for it.

Recommended spells/miracles


  • Homing Soul Arrow
  • Soul Light
  • Firespray
  • Firestorm
  • Fireball
  • Ignite
  • Warding
  • Poison/Acid/Death Cloud


  • Heal
  • Second Chance
  • Anti-Magic Field
  • God's Wrath

With a maximum of 7 Magic slots, you have a great deal of versatility in spell selection. Seeing as you also have 4 Miracle slots, your versatility is increased further - you can choose between Warding and Second Chance or Rage of God and Firestorm (though often I choose both).

Gameplay tips and progression

The idea of this build is to use the Faith and Magic scaling of the Talisman of Beasts to do damage comparable to the iCat, only you get to keep all of your mana. The build is far more interesting than that, however - having all of the spells in the game at your disposal makes you incredibly versatile. I personally like to keep Warding or Second Chance on, and then rely on my high Vitality to enable me to keep close to my opponent while they have to avoid HSAs, Firestorms, Fireballs and/or many other reasonably close range spells. My secondary weapon I generally use against those irritating enemies who manage to avoid the spells like Firestorm or Ignite and who can block my soul spells with their Dark Silver Shield - it tends to shake them up a bit and can cause them to become overly aggressive or rash with the grass eating. Soul Light can often decimate opponents quickly - especially if they're slow - and is good for preventing grass-munching. The Clouds (as well as HSA, which everyone is terrified of) can give you a breather as you eat some spice/grass/cast a buff, and can be cast as the enemy is still on the floor for an easy poisoning/plaguing.

As for Miracles, Second Chance is obviously one of the best spells for PvP (and indeed in the game) and often takes the place of Warding as your defensive buff. God's Wrath is excellent for sneak attacks and hitting people off of ledges, and people seem not to expect it when you open with lots of fire and soul spells. It also means you are still a deadly engine of death even in an Anti-Magic Field, especially if you can also surprise the enemy with a sudden Sais in the face. Speaking of Anti-Magic Field, you can sometimes use it to render casters useless while you still have tools to destroy them.

Finally, the build can vary a bit as well, as with all builds - you could lower Intelligence to 30 and maybe even shave a few points off Vitality for a higher Magic and Faith score; alternatively, you could raise your Vit to 50 at the expense of a few points of Int, for a little extra survivability. Strength and Dexterity can also vary - you might want to use a shield, in which case the minimum Str you'll need is 11 (for a good shield). Dexterity could be lower if you never use a Shotel.

Note: This build is made for PvP, but it is still deadly in PvE. It's a mage, so of course it is. XD


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