|Build summary||My variation and setup, on request.|
|Recommended starting class(es)||Temple Knight|
|Recommended Soul Level||123|
Recommended stats (Leave at default (**) if not raised)
I'll arrange this by priority, and where you should equip it (if most of it isn't self explanatory anyway). For the sake of the few pedants on here, you can't equip this all at once.
Right Hand (Otherwise known as weaponry):
Armour (Subject to Weight, you may need to rearrange or augment this with more Black Leather depending on your equipped weapons):
Usually if you need to lower equip weight changing the leg piece to Black Boots will be enough.
I'll even include consumables for you (as in my recommendations as to your 5 slot PvP setup):
Spells and Miracles
Justification and notes included in brackets:
I can hear you already - "Wait..spells? On a Faith Build!?" Well, the trick to this is to get the minimum 10 Magic required for getting these spells from Sage Freke, and then getting Soulsucked or deleveling yourself until Magic returns to the base value of 6.
|Gameplay tips and progression||
Gameplay tips and Progression
Before I begin to talk about how to get from your first getting squished by Vanguard to SL 123 and dominating those silly Katana users in PvP, I'm going to do something not a lot of other people do - provide justification, in short.
Why those stats? What did you mean by variation?
In order to save you from being a century old by the time you've finished reading this, I'll be brief about the progression, and presume that you know what you're doing.
I will add a step by step guide to getting the basic gear setup as soon as I have time.
Knowing yourself before knowing the enemy
Presuming you know the basics of PvP, it's important to remember the relative strengths and weaknesses of this build compared to others. In short:
How to use your equipment
We'll start with the weapons.
First in the list and Primus Inter Pares of the 'broken' weapons in Demon's Souls.
An often underestimated and unnoticed weapon that perfoms well on any build with the stength to use it. Despite the short range, in two hands it stunlocks like the BBS, what more can you ask for? Not to mention being capable of inflicting 2000 damage in a 40 End combo, without breaking a sweat. (Did that get your attention?). Your key moves are essentially the same as the Mirdan Hammer, except you have the option of using this in 1 hand too for a wider swinging angle and some shield blocking. The sprinting attack can be hard to aim, especially without lockon, so try using it with the backhop instead. The rolling attack is especially vicious, with a wide attack range and good damage.
Clay. More. No seriously, I am in love with this weapon as of my first creating it. The ridiculous swing arc, the high damage, the ability to use it without lockon, a versatile and surprising (for the opponent) moveset, what more could you ask for? It performs well in both 1 and 2 hands, though I'd recommend two to get the most out of the range.
One of the hardest hitting weapons in the game, the rolling and running attacks are totally lethal. 550 Attack on this build, dwarfing a similarly leveled Meat Cleaver character.
Think of this as your own personal Faith BBS. The moveset and stunlocking capability is identical when wielded in 2 hands, and if you're familiar with the Blueblood fighting style then you'll find this a useful asset.
The most powerful Blessed weapon per hit on paper, this thing swings slow, hits hard, and takes some serious guts to use against anyone you think might have PvP experience. Unless your timing and accuracy are perfect you will have difficulty scoring hits on anyone familiar with your moveset, and you constantly leave yourself wide open to backstab attempts. Not recommended for beginner players anyway.
The main repository of Plague in Demon's Souls, this thing is always handy to have. Against builds with HP regeneration, or ones with a high rate of Stamina use, this thing is a lifesaver. Don't forget that Bramd and Istarelle users will be very difficult to inflict it upon, as will those wearing Old Raggedy Robes.
Not a weapon I listed above, I know, but I suppose it is one that warrants a degree of discussion.
Against other players
As long as you keep the above in mind, it's easy to figure out how this build performs against other common ones. Allow me to summarise:
Against a Katana user:
This build performs well, as the range of the Claymore and Mirdan Hammer along with stunlock give you an advantage. The high Vit and HP regeneration allow you to survive the pushlock combo when other builds wouldn't, and you can use status effects to put increasing damage over time strain on the health of a Curse Weapon user.
Against a Great Axe moveset user:
This includes the Meat Cleaver. As long as you play defensively when they use Curse Weapon, and do your best to avoid the rolling AoE attack, you should have no trouble. Feel free to use their own weapon against them, and the Claymore again performs well because of its range (especially when used without lockon to throw them off with new angles of attack).
Against a Mage:
Put simply: Faith builds exist to kill mages, appropriate considering the rivalry between the Magic and Faith users exhibited by the NPCs in the Nexus.
Against a BBS user:
This can prove to be a difficult matchup. A Blueblood Sword build, well built, can match you in terms of stunlocking, and severly outdamage you when using Light Weapon.
Against another Faith build:
Use your status effects and variation to your advantage. Poison and Plague to stop their regen, halve their healing and nerf their Stamina regen. If they use a heavy weapon, use the Guillotine Axe in 2 hands and flatten them. Don't ever let up, you'll only give them a chance to heal.
Next up, the reasoning behind the rest of the gear choices
The first thing you should take a look at is the stamina page. Most armor, to a degree, has a penalty upon your stamina regeneration. For example, when wearing the full Brushwood set, your Stamina will regenerate at a rate of around 32 points per second.
You all by now should know what the Cling, Friend's and Foe's rings do.
This might seem a little strange, but LC's post below made me realise that these might need explained too. Feel free to use what you prefer, but I'll tell you why I use this particular 5 slot setup. Dark Moon and New Moon Grass should be fairly obvious, as should the Widow's Lotus. I neglected to include either of the other Lotuses as the regenerative effect of your weapon alone negates their damage, although the Poison's healing reduction could prove dangerous.
Phew, that took a long time to type, and I still feel I barely scratched the surface.
I'll be editing this constantly over the weekend to try and add in as much as I can in bursts, as well as improve the syntax.
02/05/10 - I'll add the rest in later, too tired to do it now.
03/05/10 - More stuff added, I'll think of anything else I can include for future use.
Ilkar's Faith Build (SL 123)
page revision: 36, last edited: 23 Oct 2010 17:55