Compound Long Bow
compound long bow

In Game Description

A large composite bow

Its use requires strength but have [sic] higher power. Ranged weapons require the equipping of arrows as well as a bow. Also, from the position of readying an arrow, an aimed shot is possible with [L1].

Availability

  • Found near a Skeleton Archer in 4-1
  • Dropped by Skeleton Archers in 4-2

General Information

The Quality bow or Hardstone +10 bow upgraded is more powerful for a character with a low Dexterity level, but as a character's Dexterity level increases (roughly, as it approaches 30 or so), the Sticky bow's Dexterity bonus makes it the most powerful bow in the game (that's comparing Sticky Compound Long +5 vs Compound Long +10, Quality Compound Long +5, White +5, and Lava bows). Combined with Heavy Arrows or White Arrows, any of these three +5 bows can inflict massive damage in a short amount of time.

Image Name Damage Range Durability Weight Stats Needed Stat Bonuses
compound-long-bow.jpg Compound Long Bow 45/0 60 100 2.0 221/12/0/0 D/E/-/-

Upgrades

Basic

Requires Hardstone

Quality

Moderate damage bonus from Strength and Dexterity.
Requires

Sticky (Viscous)

Greatly increases DEX bonus, lowers STR bonus. Increases Range by 5.
Requires

  • At max stats: 68 + 202Physical Attack (using Heavy Arrows).

Demon's Soul

Name Damage Range Stats Needed Stat Bonuses Req. Material
Lava Bow 55/0 55 21/16/0/0 D/D/E/- Compound Long Bow +7
Hard Demon's Soul

Key

Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are X/Y:
  • X is Physical Damage
  • Y is Magical Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Requirements: The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
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