Compound Short Bow
Compound Short Bow

In Game Description

A small-sized composite bow.

Its use requires strength, but its power is high.
Ranged weapons require the equipping of arrows as well as a bow. Also, from the position of readying an arrow, an aimed shot is possible with [L1].

Availability

  • One can be found atop the second tower in 1-2
  • Dropped by Skeleton Archers in 4-1

General Information

Image Name Damage Range Durability Weight Stats Needed Stat Bonuses
compound-short-bow.jpg Compound Short Bow 40/0 50 100 1.0 181/10/0/0 D/E/-/-

Upgrades

Basic

Requires Hardstone

Quality

Moderate damage bonus from Strength and Dexterity.
Requires

Sticky (Viscous)

Greatly increases DEX bonus, lowers STR bonus. Increases Range by 5.
Requires

Demon's Soul

Name Damage Range Stats Needed Stat Bonuses Req. Material
Lava Bow 55/0 55 21/16/0/0 D/D/E/- Compound Short Bow +7
Hard Demon's Soul

Key

Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are X/Y:

  • X is Physical Damage
  • Y is Magical Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Requirements:

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
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