Axe

Axe

Image Name Damage Dur Wt Requirements
AddedParam
Location Special Note
battle_axe.jpg Battle Axe 80/0/0
(Normal)
220 2.5 11/0/0/0
D/E/-/-
Blacksmith Boldwin (1,500 souls)
2-1 Treasure (Crushing +1)
+3 - Quality, Crushing, Dragon
+6 - Moon, Blessed
+6 - Dozer Axe
guillotine_axe.jpg Guillotine Axe 87/0/0
(Normal)
250 6.0 20/0/0/0
D/E/-/-
1-1 Black Phantom Miralda drop
1-1 rare Soldier (Axe) drop
+3 - Quality, Crushing, Dragon
+6 - Moon, Blessed
+6 - Dozer Axe

Large Axe

Image Name Damage Dur Wt Requirements
AddedParam
Location Special Note
crescent_axe.jpg Crescent Axe 115/0/0
(Normal)
200 7.0 16/12/0/0
D/E/-/-
1-3, 1-4, 2-1, 2-2 Fat Minister drop
1-3 Dregling Merchant (10,000 souls)
+3 - Quality, Crushing, Dragon
+6 - Moon, Blessed
+6 - Dozer Axe
great_axe.jpg Great Axe 130/0/0
(Normal)
230 10.0 26/0/0/0
D/E/-/-
2-2 treasure
1-3 Rare Soldier (Axe) drop
+3 - Quality, Crushing, Dragon
+6 - Moon, Blessed
+6 - Dozer Axe
dozer_axe.jpg Dozer Axe 340/0/0 400 22.0 30/0/0/0
-/-/-/-
Upgraded Weapon
Consumes Grey Demon's Soul

Key

Name: Names displayed are according to the Asian version of the game. Name changes in the Atlus (NA) version, if any, will appear in parentheses.
Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Dur: The Durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Wt: The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Requirements: The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

AddedParam: The AddedParam. rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
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