In Game Description
A bladeless, thick mass of iron used for smashing.
According to the ancestors of Stonefang's excavators, it's said this weapon was created to face dragons, and is imbued with magic to protect the wielder from fire.
The Dragon Bone Smasher can only be obtained once per play through.
Video tutorial: Obtaining the DBS
- To obtain the Dragon Bone Smasher you must either have a Pure White World Tendency when you enter 2-3 to fight the Dragon God, or achieve Pure White for Stonefang by defeating him. If you have Pure White World Tendency then the rubble between the sword and the central starting hallway will be gone, and it is yours for the taking.
Note that the sword location is a safe spot, but the boss can still kill you while approaching it or while killing the Crystal Lizard in front. Also, like all heavy items (it weighs 20 units), if it makes you overburdened and you drop it when picking it up, you must make room to pick it up before you die or leave the world, or it is lost for this playthrough.
Don't be fooled by its seemingly low B rank in strength. It also has high base damage, and almost all other weapons with S rankings have low base. This means the weapon will not require so much investment in its attribute to deal large amounts of damage. At 99 Strength, it has 280 + 280 Physical Attack.
Keep in mind also that although you don't really notice it, the B rank will still increase to a higher bonus but will stay inside the B rating so it becomes hard to tell.
Can be enchanted using Curse Weapon and Light Weapon
|Name:||Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.|
|Damage:||The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types.
|Durability:||The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.|
|Weight:||The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.|
|Stats Needed:||The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
|Stat Bonuses:||The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).|
|Damage Reduction %:||The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:
|Guard Break Reduction:||The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.|