Epee Rapier
epee rapier at the ready
Click to see the Epee Rapier up close

In Game Description

A ceremonial rapier with intricate golden designs.

It is a weapon favored by those of a masked society who meet in secret to discuss the harnessing of Souls.
It is imbued with a strong, magical flame, which is one reason why these vicious people are feared.

Availability

There are two ways to obtain this weapon per play through:

General Information

As a piercing sword weapon, it has the useful property of being able to attack while you keep a shield raised. Of all the piercing swords or Spears / Poles class items which all share this property, this is the only one which is enchanted with Fire damage (the others have no Upgrade: Dragon (Dragonstone) path). Additionally, a valuable and unique feature is that its Fire damage scales up with the users Magic stat, so it scales somewhat like a Upgrade: Moon (Moonlightstone) except with added Fire damage instead of Magic.

At maximum Strength and Dexterity the Epee Rapier will do 50 + 40 Physical Damage and with maximum Magic, 80 + 144 Fire Damage.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
epee-rapier.jpg Epee Rapier 50/0/80
(Piercing)
400 1.5 9/14/24/0
E/C/C/-
45.0/10.0 30

Move Set

Upgrades

Name Damage Stat Bonuses Req. Material
Epee Rapier 50/0/80 E/C/C/- Default
Epee Rapier +1 50/0/80 E/C/C/- Colorless Demon Soul
Epee Rapier +2 50/0/80 E/C/B/- Colorless Demon Soul
Epee Rapier +3 50/0/80 E/C/A/- Colorless Demon Soul
Epee Rapier +4 50/0/80 E/C/S/- Colorless Demon Soul
Epee Rapier +5 50/0/80 E/C/S/- Colorless Demon Soul

Key

Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Guard Break Reduction: The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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