In Game Description
A ceremonial rapier with intricate golden designs.
It is a weapon favored by those of a masked society who meet in secret to discuss the harnessing of Souls.
It is imbued with a strong, magical flame, which is one reason why these vicious people are feared.
There are two ways to obtain this weapon per play through:
- world 3-2 - Treasure
- Kill Mephistopheles
As a piercing sword weapon, it has the useful property of being able to attack while you keep a shield raised. Of all the piercing swords or Spears / Poles class items which all share this property, this is the only one which is enchanted with Fire damage (the others have no Upgrade: Dragon (Dragonstone) path). Additionally, a valuable and unique feature is that its Fire damage scales up with the users Magic stat, so it scales somewhat like a Upgrade: Moon (Moonlightstone) except with added Fire damage instead of Magic.
At maximum Strength and Dexterity the Epee Rapier will do 50 + 40 Physical Damage and with maximum Magic, 80 + 144 Fire Damage.
|Name:||Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.|
|Damage:||The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types.
|Durability:||The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.|
|Weight:||The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.|
|Stats Needed:||The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
|Stat Bonuses:||The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).|
|Damage Reduction %:||The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:
|Guard Break Reduction:||The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.|