In Game Description
Large rapier. They are effective against metal armor etc, but hard to overpower shield holder, and easily parried.
It also can attack while holding a shield. When used in the left hand, it is more effective with parrying than defending.
Availability
General Information
Like most piercing weapons, very narrow attack arc can make it very difficult to hit targets you're not
locked on to, but some targets are very weak to piercing, and they make excellent riposting or
backstabbing weapons.
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Move Set
Upgrades
Basic
Requires Sharpstone
Sharp
Damage bonus is heavily modified by dexterity.
Requires
- Estoc +0
- Bladestone.
Quality
Moderate damage bonus from Strength and Dexterity.
Requires
- Estoc +3
- Clearstone.
Mercury
Poison special effect
Requires
- Estoc +3
- Mercurystone.
Fatal
Bonus to backstab and riposte damage.
Requires
- Estoc +3
- Marrowstone (Pulpstone).
Crescent
Magic damage added; primarily modified by Magic stat. Minor MP regen.
Requires
- Estoc +6
- Darkmoonstone.
Demon's Soul
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Key
Name: | Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses. |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second. Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Durability: | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands. |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Damage Reduction %: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:
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Guard Break Reduction: | The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |