I'm interested to know what people think: What is the most important PvP factor (other than skill)?
Here are some of the factors I expect people to come back with:
-Damage output: how much can you do in 1 blow?
-Health regeneration: the more you regenerate, the longer it takes to kill you
-Weapons that go through shields: you are unblockable
-Fast swinging weapons: you always hit first and can disrupt other people's attacks
-The abality to roll: dodging a strike/magic attack can mean 0 damage
In my opinion, it's stamina. If I can deplete your stamina before mine is gone, I get at least one free, unblocked hit to you. If that's with a flame weapon against a Brushwood shield or a magic weapon against a drak silver shield, that is huge. That means you are delivering maximum, unblocked damage in a single hit. From what I've seen PvP wise, if one person is depleting another's stamina first, consistantly, the other person goes on the defensive, and usually loses.
If anyone has been following my posts, they will see I'm a huge advocate of the tower shield +5, for it has the highest hitres. Match that with an eternal warrior's ring and armor with no stamina regneration penalty, and I am neigh unhittable. People can attack me with all their might and their stamina will be long gone long before mine. In PvP, I use that extra stamina to attack with the scraping spear, knowing I'm taking little damage to no damage in exchange for damaging their equipment.
The downside to a tower shield is the 60% damage reduction against magic. In that case, the second most important factor is the ablility to roll. That last strike, the one that puts your stamina to 0, I roll away from. That will 1. create distance between us and 2. you can't attack because you're stamina is gone. Thus, I have time to eat a grass and now all that damage you've done is gone, and my scraping spear's damage to your weapons/armor remains.