A renowned Magician, known as the Visionary. He is familiar with the workings of Souls, and has organized his findings in a scholarly manner. He is the sage of Yormedaar, and entered Boletaria by himself, though he is past middle age. It's said that he was once a high-ranking priest, but the details are murky. He is friend with Geri, a man known for his magical craftwork.
Location
- Tower of Latria
- World 3-1: imprisoned on the third floor inside the cell that requires the Special Key to unlock.
- Nexus
- To the left of his Apprentice, after being rescued from World 3-1.
Tendency Events
- At Pure Black Character Tendency, after Yurt is killed, Mephistopheles will appear in the Nexus, tasking the player with killing Freke and his Apprentice as part of her questline.
Special
- Must be rescued from his cell on the 3rd Floor West of World 3-1 to unlock him as a teacher in the Nexus.
- Talking to him in his cell, after unlocking the door, he'll gift the player Geri's Stiletto.
- Teaches advanced Magic Spells for Souls and Demon's Souls, if Magic is at least 10.
- Allows players to memorize Magic Spells they have already learned.
- When made hostile or killed, Freke's Apprentice also turns against the player.
- If he and his Apprentice are killed as requested by Mephistopheles, she'll reward the player with a Stone of Ephemeral Eyes.
- Killing Sage Freke will shift Character Tendency toward Black (-1,5), but it won't adjust World Tendency.
Stats
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Equipment
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Magic Spells Taught
Strategy
Sage Freke is rather easy to fight due to his predictable attack patterns. When hostile, he will first cast Warding, then slowly walk towards the player, casting Soul Ray repeatedly, which can be a threat with low Magic defense, but generally takes a few hits to do significant damage and is easy to dodge regardless. Eventually Freke will switch to Poison Cloud, and keep using it until the player is poisoned: if cured, Freke usually won't attempt to infect the player again.
At long range Freke may cast Homing Soul Arrow and start approaching the player: this Spell has the potential to one-shot players if all five orbs connect.
Though he may take extended breaks from casting Spells and attempt to fight melee with the Baby's Nail, Freke never runs out of MP.
A solid strategy is to ambush Freke with either God's Wrath or Firestorm, since, unlike Yuria, he's slow to react to a surprise attack, and, if given the opportunity, will cast Warding rather than an offensive Spell.
He can be made completely harmless by simply casting Anti-Magic Field before starting the fight as this will prevent Freke from using any of his Spells.
Sage Freke can be killed in one attack with Soulsucker.
If the player infects Freke with Poison Cloud or Death Cloud, he will eventually die without ever becoming hostile.
Notes
- Since Mephistopheles only hands out her reward when both Sage Freke and his Apprentice are dead, the latter can be killed to darken Character Tendency without the risk of missing on the quest item, as Freke won't become hostile when his Apprentice is harmed.
- Killing both Yuria and Sage Freke will make it impossible to learn or memorize different Magic Spells for the rest of the playthrough, since Freke's Apprentice will turn hostile as soon as his master is harmed.
Trivia
- The names Geri and Freke could be adopted from norse mythology: Odin was flanked on his throne by a pair of wolves named Geri and Freki.
Dialogue
All dialogue text is © Sony Computer Entertainment Inc.
Voiced by: Mike Harbour