Geri's Stiletto
geri's stilletto at the ready

In Game Description

An extremely small rapier. Dagger-sized and bladeless, it is imbued with special magic.

It was made by Geri, a friend of Sage Freke, the Visionary, who is known for his magical crafts. It steals a small amount of MP from its targets.

Availability

There is only one way to obtain this weapon per play through:

  • You must go to 3-1 and continue through the map until you reach the back of the arbalest. From there enter the tower to the right and continue down the walkway till you reach the end. At the end will be a follower and a set of keys on the wall. Take the keys and backtrack to Sage Freke's cell and open it. Now talk to Sage Freke and he will give you Geri's Stilleto.

General Information

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
geris-stiletto.jpg Geri's Stiletto 50/40/0
(Piercing)
200 0.7 7/0/14/0
E/D/D/-
40/10 25

Move Set

Upgrades

Name Damage Stat Bonuses Req. Material Special Notes
Geri's Stiletto 50/40/0 E/D/D/- Default Steal 5 MP per hit
Geri's Stiletto +1 50/40/0 E/D/D/- Colorless Demon Soul Steal 7 MP per hit
Geri's Stiletto +2 50/40/0 E/D/D/- Colorless Demon Soul Steal 10 MP per hit
Geri's Stiletto +3 50/40/0 E/D/D/- Colorless Demon Soul Steal 13 MP per hit
Geri's Stiletto +4 50/40/0 E/D/D/- Colorless Demon Soul Steal 16 MP per hit
Geri's Stiletto +5 50/40/0 E/D/D/- Colorless Demon Soul Steal 20 MP per hit

Key

Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %: The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Guard Break Reduction: The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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