Halberd
halberd at the ready

In Game Description

A standard pole weapon. It's nature is similar to that of an axe but with higher versatility.

Pole weapons can mow down many targets in a single blow but are difficult to handle and require both strength and dexterity to use.

Availability

General Information

Identical to the Mirdan Hammer except damage type is normal physical instead of blunt.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
halberd.jpg Halberd 95/0/0
(Normal)
200 3.5 14*/12/0/0
D/E/-/-
40.0/10.0 25

*When two handing this weapon, only 10 Strength is required.

Move Set

Upgrades

Basic

Requires Hardstone

Crushing

Damage bonus is heavily modified by Strength. Dexterity modifiers removed.
Requires

Quality

Moderate damage bonus from Strength and Dexterity.
Requires

Dragon

Fire damage added. All Stat Bonuses removed.
Requires

Moon

Magic damage added; primarily modified by magic stat.
Requires

Blessed

Magic damage added; primarily modified by faith. Minor HP regen.
Requires

Demon's Soul

Name Damage Stats Needed Stat Bonuses Req. Material
Dozer Axe 340/0/0 30/0/0/0 -/-/-/- Halberd +6
Grey Demon's Soul

Key

Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %: The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Guard Break Reduction: The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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