Hands of God
wielding the hands of god in the nexus

In Game Description

A fist weapon bearing God's name.

There was once a strong man who slaughtered dragons with his bare hands. His God-like fists earned him the title of the "Legendary Big M."


There are three ways to obtain this weapon per game:

  1. There is a pair of these found in 2-2. From the lowest level of the mine shaft, instead of turning right to Flamelurker, go left, they will be on a corpse guarded by area-attacking Lava worms.
  2. This weapon will also drop if you kill Boldwin in the Nexus.
  3. This weapon will also drop if you kill Ed in Stonefang 2-1.

(Just to be clear, it is not necessary that you kill the blacksmiths to obtain Hands of God, since they are needed for weapon upgrades and repair, and the ones in 2-2 are very easy to attain)

General Information

Even though the Hands of God are obtained (and often used) as a pair, they need to upgraded one at a time. Like Iron Knuckles and Claws.
If you are using them as a pair therefore, you would need ten Colorless Demon's Soul in order to get them both to +5.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
Guard Break
hands-of-god.jpg Hands of God 50/70/0
727 4.0 19/0/0/16
0.0/0.0 0

Move Set

  • Unlike Claws and Iron Knuckles, the Hands of God will knock down enemies.
  • The attack speed of the Hands of God is significantly slower than the other fist weapons


Name Damage AddedParam. Req. Material
Hands of God 50/70/0 D/-/-/D Default
Hands of God +1 50/70/0 D/-/-/C Colorless Demon's Soul
Hands of God +2 50/70/0 C/-/-/C Colorless Demon's Soul
Hands of God +3 50/70/0 C/-/-/C Colorless Demon's Soul
Hands of God +4 50/70/0 C/-/-/B Colorless Demon's Soul
Hands of God +5 50/70/0 B/-/-/B Colorless Demon's Soul

Thanks to the JP Wiki for the upgrade information.


Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Guard Break Reduction: The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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