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In Game Description
A fist weapon bearing God's name.
There was once a strong man who slaughtered dragons with his bare hands. His God-like fists earned him the title of the "Legendary Big M."
Availability
There are three ways to obtain this weapon per game:
- There is a pair of these found in 2-2. From the lowest level of the mine shaft, instead of turning right to Flamelurker, go left, they will be on a corpse guarded by area-attacking Lava worms.
- This weapon will also drop if you kill Boldwin in the Nexus.
- This weapon will also drop if you kill Ed in Stonefang 2-1.
(Just to be clear, it is extremely unadvisable that you kill the blacksmiths, since they are needed for weapon upgrades and repair, and the ones in 2-2 are very easy to attain)
General Information
Even though the Hands of God are obtained (and often used) as a pair, they need to upgraded one at a time. Like Iron Knuckles and Claws.
If you are using them as a pair therefore, you would need ten Colorless Demon's Soul in order to get them both to +5.
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Move Set
- Unlike Claws and Iron Knuckles, the Hands of God will knock down enemies.
- The attack speed of the Hands of God is significantly slower than the other fist weapons
Upgrades
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Thanks to the JP Wiki for the upgrade information.
Key
| Name: | Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses. |
| Damage: | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second. Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
| Durability: | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
| Weight: | The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
| Stats Needed: | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands. |
| Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
| Damage Reduction %: | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:
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| Guard Break Reduction: | The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |





