|Name:||Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.|
|MagAdjust:||The Magic Power of the catalyst. This value scales with the user's Magic stat, according to the catalyst's AddedParam. Hence, the values displayed in the table are taken with 18 Magic.|
|MrclAdjust:||The Miracle Power of the talisman. This value scales with the user's Faith stat, according to the talisman's AddedParam. Hence, the values displayed in the table are taken with 18 Faith.|
|Durability:||The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.|
|Weight:||The weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.|
|Requirements:||The requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the spell damage.
|Stat Bonuses:||The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).|