Insanity Catalyst
insanity catalyst at the ready

In Game Description

A catalyst wrapped in golden cloth.
Forged from the Soul of the Demon Old Monk,
it causes insanity in the wielder and drastically
increases the strength of spells, but halves the
wielder's maximum MP.

If you have no dreams for the future, you may
want to place your trust in the power of
the golden garb.

Availability

Created at Blacksmith Ed from a Yellow Demon's Soul.
Can be created using any of the following:

General Information

Special note: Reduces Max MP by 50%

Image Name MagAdjust Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
insanity-catalyst.jpg Insanity Catalyst 143 59/0/0 400 0.5 6/0/16/0
E/-/A/-
30.0/10.0 20

Upgrades

This catalyst cannot be upgraded.


Key

Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
MagAdjust: The Magic Power of the catalyst. This value scales with the user's Magic stat, according to the catalyst's Stat Bonuses. Hence, the values displayed in the table are taken with 18 Magic.
MrclAdjust: The Miracle Power of the talisman. This value scales with the user's Faith stat, according to the talisman's Stat Bonuses. Hence, the values displayed in the table are taken with 18 Faith.
Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The Weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Requirements:

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the spell damage.

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Guard Break Reduction: The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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