In Game Description

A short spear of hard oak. It is covered with engravings and is one of the few Revelations from God.

Once belonged to the Holy Knight Lizaia. Its holiness increases the wielder's resistance to plague and poison.


World 5 -- Valley Of Defilement - Treasure

There is only one way to get the Istarelle per game:

Video Tutorial: Walkthrough

General Information

  • One of two unique weapons that scale amazingly well with Faith. The other being the Large Sword of Moonlight. Some Faith builds favor this spear over the Large Sword of Moonlight due to the fact that as a spear and is more adaptable, since you can 2-hand it to maximise damage or use a off-hand shield and defend yourself while attacking the enemy.
  • The Istarelle multiplies Poison and Plague resistance from stats (Endurance and Luck, respectively) plus any bonus from a ring by a multiplier that starts at 3 and increases to 6 at the +5 upgraded version. While the bonus stacks very effectively with the Ring of Poison Resistance and Ring of Disease Resistance. The multiplier does not affect poison and plague resistance obtained from armor.
  • At max stats the Istarelle will have 20 + 7 Physical Damage and 100 + 200 Magical Damage.
Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
Guard Break
istarelle.jpg Istarelle 20/100/0
800 1.0 9*/18/0/24
40.0/10.0 25

*When two handing this weapon, only 6 Strength is required.

Move Set


Name Damage Stat Bonuses Req. Material Special Notes
Istarelle 20/100/0 E/D/-/A Default Poison & Plague Resistance x3.0
Istarelle +1 20/100/0 E/D/-/A Colorless Demon Soul Poison & Plague Resistance x3.6
Istarelle +2 20/100/0 E/D/-/S Colorless Demon Soul Poison & Plague Resistance x4.2
Istarelle +3 20/100/0 E/D/-/S Colorless Demon Soul Poison & Plague Resistance x4.8
Istarelle +4 20/100/0 E/D/-/S Colorless Demon Soul Poison & Plague Resistance x5.4
Istarelle +5 20/100/0 E/D/-/S Colorless Demon Soul Poison & Plague Resistance x6.0

Note: Although visible scaling caps at S on +2, actual damage output will still increase on subsequent upgrades.


Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Guard Break Reduction: The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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