In Game Description
A small ceremonial sword. Old runes are expertly chiseled into the blade.
Used as an aid for incantations. The wielder's magic ability increases, though he or she will suffer more magical damage.
There is only one way to obtain this weapon per game:
- To get the Kris Blade, you must go to 2-1 and continue through the map until you reach the final elevator which will lead to the boss. Before taking the elevator look to your left and you will see a ramp. Take this ramp and continue around until you reach the end. At the end will be the Kris Blade on a body.
The Kris Blade increases Magic spell damage, but lowers Magic defense
- Effect stacks with Ring of Magical Sharpness and Monk's Head Collar
- Magic damage increase does not affect the God's Wrath miracle or magic damage from weapons
- In use, the Kris Blade generates the same aura as the Ring of Magical Sharpness
Thanks to the JP Wiki for the upgrade information.
|Name:||Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.|
|Damage:||The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
Each weapon has one or more physical damage types:
|Durability:||The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.|
|Weight:||The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.|
|Stats Needed:||The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|Stat Bonuses:||The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).|
|Damage Reduction %:||The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:
|Guard Break Reduction:||The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.|