Large Sword Of Searching
large sword of searching at the ready

In Game Description

A large, curved sword made of crystal, with an enormous crescent blade.
It was forged from the Soul of the Demon "Old Hero." The rickety blade has become severely weathered due to years of fighting.
The Old Hero is also called the "Searcher of Storms," and its Soul brings its wielder good fortune in obtaining more items.

Availability

This weapon is created at Blacksmith Ed using a Hero Demon's Soul.
It can be created from the following:

General Information

Despite its name, this weapon is classified as a curved sword rather than a large sword. It uses the standard curved sword move set and deals an amount of damage comparable to other curved swords when it becomes available. Despite its size, it does not offer much of a range increase over other curved swords.

This sword seems weaker than the +8 weapon consumed to create it, due to the fact that it cannot be buffed with spells or items. However, most players will find it attractive for its special property - the sword increases its wielder's item recovery rate, even when equipped in the offhand slot while a main-hand weapon is wielded with both hands. Specifically, it will double the "Item Drop" stat that is based on a character's Luck.

It is also worth pointing out that Ability Shortage does not affect the sword's item drop rate bonus in any way.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
large-sword-of-searching.jpg Large Sword of Searching 170/0/0
Bleed 120
(Slashing)
400 8.0 24*/16/0/0
D/D/-/-
70/10 45

*When two handing this weapon, only 16 Strength is required.

Move Set

Upgrades

This weapon cannot be upgraded.


Key

Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %: The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Guard Break Reduction: The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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