Mace
Mace

In Game Description

A standard hammer favored by church soldiers.

It's great effect against metal armor etc, as well as stealing the target's stamina and destroying shielded carriers.

Also by carefully swinging and landing a direct hit it deals more damage than normal. (Critical Hit)

Availability

General Information

  • Due to a lock-on glitch, it will be impossible to hit the mosquitoes in world 5-2 while locked on, as the swing will miss the target a good two inches to the right every time.
    • Attacking without locking on remedies this problem, as they are relatively easy to hit.
Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
mace.jpg Mace 80/0/0
(Blunt)
250 2.5 111/0/0/0
D/E/-/-
50.0/10.0 35

Move Set

Upgrades

Basic

Requires Hardstone

Crushing

Damage bonus is heavily modified by Strength. Dex modifiers removed.
Requires

Quality

Moderate damage bonus from strength and dexterity.
Requires

Dragon

Fire damage added. All Stat Bonuses removed.
Requires

Moon

Magic damage added; primarily modified by Magic stat.
Requires

Blessed

Magic damage added; primarily modified by Faith stat. Minor HP regen.
Requires

Demon's Soul


Key

Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Guard Break Reduction: The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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