Magician
magician starting class

In Game Description

A commoner that officially learned spells. They have already learned two spells, called "Flame Toss" and "Water Veil". Since their weapon is small and they lack in defense, they don't do too well with hand-to-hand combat.

Starting Stats

Vitality Intelligence Endurance Strength Dexterity Magic Faith Luck Soul
Level
vitality icon 9 intelligence icon 15 endurance icon 10 strength icon 9 dexterity icon 11 magic icon 15 faith icon 6 luck icon 11 6

General Information

  • One of the two primary Magic classes.
  • Magicians lack the passive MP regeneration of the Royalty Class. They tend to run out quickly and be left to fend for themselves in melee combat.
  • Much like the Royalty, Magicians have low Strength, and therefore do low damage and cannot use the majority of equipment found early in the game.
  • The boss of the first area is weak to Fire damage, so the Magician's starting spell Flame Toss gives them an advantage. Water Veil can also be useful since many enemies towards the beginning use Firebombs.
  • Magicians only need six more soul levels to use a Rune Sword and Rune Shield properly. Finding a set will give them a very strong advantage early in the game.

Starting Equipment

weapon shield armor ammo spell consumables
Short Sword

Wooden Catalyst
Leather Shield Wizard's Clothes
Wizard's Gloves
Wizard's Shoes
n/a Flame Toss

Water Veil
Crescent Moon Grass x6

Fresh Spice x6
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